Lecture Handouts
Here are online copies of the slides used in lectures. Please avoid printing
them out! We always make enough printed copies for the whole class; if you
missed one, there are probably extra copies in the filing cabinet in the
graphics instructional lab. Look there first rather than wasting paper.
Note also that Acrobat files are eminently readable online.
If you must print out a section of slides, try to print double-sided.
Under UNIX, this typically involves adding an option like
"-ZDuplex=DuplexNoTumble" to your lpr command. Under NT, it's an option
in the "advanced" tab of the print properties dialog. For the option
"print on both sides", select "Long Side".
Thanks for saving paper!
Each lecture is provided in PDF format. In addition, the "extras" column contains links to relevant web pages and applets. For a summary of
the applets with credit given to the authors or institutions, visit the applets
page.
Topic |
Title |
Extras |
1 |
Image
Processing |
Image warp,
Continuous
1D Convolution, Discrete
1D Convolution |
2 |
Color |
Color
conversion, Reflective
Metamers |
3 |
Display
Devices |
LCD,
Vector
Displays, Raster
Displays |
4 |
Affine Transformations |
Morphing Applet, Affine
Transformation Game, Change
of basis
|
5 |
Hierarchical
Modeling |
Hierarchy
of transformations, Robotarm
example
|
6 |
Projections |
Perspective
Camera Transformations, Hitchcock
|
7 |
Hidden
Surfaces |
Z-buffer,
BSP
trees1, BSP
trees2
|
8 |
Shading |
Phong
shading model
|
9 |
Ray-Tracing |
Ray Tracing Applet
|
10 |
Texture
Mapping |
Mip-Map
Animation, Mip-Map
Calculator, Procedural
Textures, Texture
Mapping Primitives
|
11 |
Parametric-Curves |
Cubic
curves, zip file, Bezier
Curves, B-Splines,
Curve Interpolation
|
12 |
Particle
Systems |
|
13 |
Topics
in Animation |
|
14 |
Rigid
Body Simulations |
|
15 |
Motion
Capture |
|
16 |
Realistic
Character Animation |
|
17 |
Surfaces |
Tensor
product Bezier patch
|
18 |
Subdivision
Surfaces |
Triangular
subdivision surfaces
|
|