CSE 457 Introduction to Computer Graphics
Spring Quarter 2004


Title Extras
Displays and Frame Buffers LCD, Vector Displays, Raster Displays
Image Processing Discrete 1D convolution, Snoop, Image warp
Affine Transformations Change of basis, Affine Transformation Game
Hierarchical modeling Hierarchy of transformations
Projections Perspective Camera TransformationsHitchcock
Hidden Surfaces Z-buffer
Shading OpenGL shading applet, Szymon's BRDF viewer
Ray Tracing Photon mapping, Ray tracer applet, Triangle Intersections
Anti-aliasing & Acceleration Nyquist limit
Texture Mapping Texture Mapping Primitives, Solid marble texture
Distribution Ray Tracing
Parametric Curves Tcl/Tk curve demos (zip file)
C2-interpolating curves
Particle Systems Particle System Dynamics, Diff. Equation Basics, Cloth, Soda constructor
Parametric Surfaces Bézier patch interactive demonstration
Subdivision curves & surfaces Triangular subdivision surfaces
Animation Principles Pixar shorts, Perlin walkers
Final exam notes
design by Ian Li, Spring '03 maintenance by Kiera Henning, kierah@cs CSE 457 Introduction to Computer Graphics
Spring Quarter 2004
  Last modified: Wednesday, 02-Jun-2004 13:29:34 PDT