Readings

Overview

Assigned readings are worth 5% of your overall course grade.

We expect to assign approximately four readings over the length of the quarter. Each assigned reading has a corresponding open-ended question that will be submitted and graded. We have tried to set reading deadlines that give you the flexibility to read before or after the related lectures. Do whichever is best for your personal learning style.

Responses are expected to be at most several paragraphs. Their role is to get you engaged with and thinking about the material. They will be graded according to whether they provide evidence you understood and considered the material in responding.

We will make additional resources available for students as interested.

Assigned Readings

Reading 1: Contextual Inquiry and Design Research

Due: Uploaded Thursday, October 5, 2017 (before section on Friday, October 6, 2017).

Read:

Optionally, check out these additional design method resources:

After reading, consider how you might apply this approach to a project proposed in Assignment 1b. You may complete this reading in terms of your own project proposal, or you may complete this reading in terms of a “funded” proposal on which you have bid.

Then consider alternative design research methods, such as those in the resources above. Note that you are still in early-stage research, so the relevant methods from Universal Methods of Design are likely in Design Phase 1 or Design Phase 2.

This reading thus serves as some practice planning design research before moving on to your primary project.

No more than one page of text in PDF format.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3911723

Reading 2: Storyboarding and Video Prototyping

Due: Uploaded Saturday, October 21, 2017.

Read these storyboarding resources:

Watch the video prototypes linked from Lecture 7, noting the context in which they are linked as a comment on aspects of their effectiveness.

Specifically, that is these videos:

Optionally, check out these additional storyboarding resources:

Optionally, check out these high-production “vision of the future” video prototypes:

The Starfire video prototype is notable for including a ‘bug’, where the system behaves in a manner counter to the person’s wishes, but consistent with how we might expect such technology to work. For fun, see if you can spot this ‘bug’ in the video.

After viewing and considering these examples, think about what approaches were more or less effective.

These examples thus support your reflection on how to effectively convey a design. Techniques in these and other examples will also directly apply as you prepare your storyboards and video prototypes.

No more than one page of text in PDF format.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3928187

Reading 3: Paper Prototyping and Usability Testing

Due: Uploaded Saturday, November 4, 2017.

Read:

Optionally, check out these additionally paper prototyping resources:

After reading, consider how you might apply these techniques in your paper prototyping and usability testing.

Your thoughts here should be specific. You are already required to do a paper prototype with usability testing, so that is obviously too high-level for this reading. Convey a specific idea that indicates you did the reading and thought about how to apply it in the context of your project.

This reading thus serves to get you thinking about these methods in the context of your project. What actual techniques your team applies will depend on your larger decisions as a team. This reading is not intended to require that your team later apply the ideas you individually develop here.

No more than one page of text in PDF format.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3928204

Reading 4: Patterns

Due: Uploaded Saturday, November 11, 2017.

Check out these design patterns:

Consider how one of these patterns, or a pattern you find elsewhere, may be relevant in your project design.

If you wish, you can do this assignment in pairs from your project team. If you do, include both names in your document. Also ensure you both upload that document.

This reading thus uses your project as a context to have you engage with a set of patterns.

No more than one page of text in PDF format.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3939006

Reading 5: Research Paper

Due: Uploaded the night before section Uploaded Saturday, December 2, 2017.

Researchers and designers often re-invent, leading to the popular saying that “A year in the field can save you an hour in the library”. It is valuable to take advantage of what is already known. To do this, you need to find and understand prior results.

Find and read a research paper related to your project. The paper does not necessarily have to describe an app or device. For example, the research paper may describe results of surveys or interviews on how people currently track something related to your project.

We have discussed a number of research papers in this class from leading HCI-related conferences such as:

You might find a relevant research paper in another related field, such as psychology or medicine. Some conferences at the intersection of technology and health include:

Many papers are available via the ACM Digital Library or on author websites.

Unfortunately, search functionality within the ACM Digital Library is generally poor. A better choice is typically Google Scholar.

These resources are easiest to access while on the UW network, but you can also access them off campus using the UW Libraries proxy.

If you wish, you can do this assignment in pairs from your project team. If you do so, please both submit and include both of your names in the submission.

No more than one page of text in PDF format.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3939031

Also submit a PDF of the research paper you read.

Submit via Canvas here:

https://canvas.uw.edu/courses/1173784/assignments/3939051