Download as a group | cylinder_refract.ray Purpose: Test the refraction term Settings:
Image: Code: SBT-raytracer 1.0 // cyl_cyl_refract.ray // purpose: Test the refraction term // depth: 10 // Don't forget to increase the trace depth to >= 2! // This was rendered with the following attenuation // settings: // Distance scale: 0.000 OR 1.87 // Constant term: 0.25 OR 0.25 // Linear term: 0.0033724 OR 0.25 // Quadratic term: 0.00004592 OR 0.25 camera { position = (5, 0, 0); viewdir = (-1, 0, 0); updir = (0, 0, 1); } directional_light { direction = (-1, -1, -0.2); color = (1, 1, 1); } // Sphere acts as a lens translate( 0, 0, -0.5, scale(.2, 1.5, 1.5, cylinder { material = { diffuse = (0, 0.4, 0); transmissive = (0.7, 0.7, 0.7); index = 1.5; } } ) ) // Add a couple of crossed cylinders behind the sphere to // see the refractive effect. translate( -2, -1, -10, scale( .2, .2, 20, cylinder { material = { diffuse = (0.8, 0.4, 0); specular = (0.7, 0.7, 0.7); } } ) ) translate( 0, 0.5, 0, rotate( 1, 0, 0, .6, translate( -2, -1, -10, scale( .2, .2, 20, cylinder { material = { diffuse = (0.8, 0, 0.4); specular = (0.7, 0.7, 0.7); } } ) ) ) ) |