7/14/2004 Convergence in competitive Games; Vahab S. Mirrokni, MIT

From: Kelli McGee \(Kelly Services Inc\) (a-kellim@microsoft.com)
Date: Thu Jul 08 2004 - 12:54:55 PDT

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    You are invited to attend...

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    WHO: Vahab S. Mirrokni

    AFFILIATION: MIT

    TITLE: Convergence in competitive Games

    WHEN: Wed 7/14/2004

    WHERE: 113/1159 Research Lecture Room, Microsoft Research

    TIME: 3:30PM-5:00PM

    HOST: Jennifer Chayes and Kamal Jain

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    ABSTRACT:

    In order to study the effects of the lack of coordination in games, we
    can compute the ratio between the optimal social function and the social
    function in a Nash equilibrium, i.e, we can find the price of anarchy of
    the game. A large price of anarchy implies the need for the central
    regulation, but a small price of anarchy does not necessarily imply a
    good performance in lack of coordination for several reasons. One reason
    is that we do not know if players will converge to a Nash equilibrium.
    Moreover, if they converge to equilibria it may happen slowly. We study
    the length of ``fair paths'' of best responses of players and prove
    lower and upper bounds on the length of these paths to an approximate
    solution. This concept is related to the local optimization algorithms
    and the theory of PLS-completeness for local search. We study
    basic-utility, valid-utility, and market sharing games. These are games
    with submodular social functions. We also consider the following cut
    game or the party affiliation game: each player corresponds to a node of
    a graph and the strategy of a node is to choose one side of the cut.
    Each node's payoff is its contribution in the cut.

    The question is how fast players will converge to a large cut. We prove
    the existence of short paths from any state and exponentially long paths
    from some states in the state graph to approximate solutions. We prove
    that random paths will converge to a good cut pretty fast. For games for
    which the state graph may contain a cycle, we study the social function
    in cyclic equilibria in these games. We show that even though for
    valid-utility games the price of anarchy is at most 2, the social
    function in a cyclic equilibria can be very bad.

     

    I will survey results from joint works with M. Goemans, L. Li, M.
    Thottan and with A. Vetta and with A. Sidiropoulos.

     

    BIO:

    Vahab S. Mirrokni received the Bachelor's degree in computer engineering
    from Sharif University of Technology, Tehran, Iran in 2001. Since 2001,
    he is a Ph.D. candidate in Applied Mathematics in Massachusetts
    Institute of Technology. He is a member of the Theory of Computation
    Group at Computer Science and Artificial Intelligence Laboratory at MIT.
    During his Ph.D. studies, he also worked at the Bell-Laboratories
    (Department of Fundamental Mathematics and Networking Center). His
    research interests include approximation algorithms, combinatorial
    optimization, computational game theory, and network management, and
    graph theory.

     


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