Research topic analysis and summary
Last revised date: 9/22/2025Overview
Review a research topic using disability models and summarize a paper in plain languageCompetencies
When you turn in this homework, also turn in these competencies Optionally, you may want to turn in these competences as well:Table of Contents
Assignment Requirements
To complete this assignment, please do the following
1. Select one example of second wave technology and read about it
Once you select that technology, you should pick one paper to read deeply. The details of what you read may vary with the topic you pick ad you can check with the instructors if you are unsure.
Possible technologies:
- Educational Games for young children (PAVE). Articles: A preliminary analysis of Android educational game accessibility ; Web-based serious games and accessibility: A systematic literature review; Video games and disability: Looking back at a challenging decade. Available now: games that are accessible (you may need to try these to confirm); Celeste
- Online spaces for kids with disabilities (any age) (PAVE). Articles: Would you be mine: Appropriating Minecraft as an assistive technology for youth with autism; You’re my best friend: Finding community online in BTS’s Fandom, ARMY; My voice is definitely strongest in online communities: Students using social media for queer and disability identity making. Available now: first-person account of what that means
- Tools for learning programming (PAVE); possible Hope Vision). Articles: Blocks4All: Overcoming accessibility barriers to blocks programming for children with visual impairments; Physical programming for blind and low vision children at scale. Available now: Blocks4all; Quorum; Microcode
- Sports & eSports (e.g. Seattle Adaptive Sports). Articles: Design and real world evaluation of Eyes-Free Yoga: An Exergame for blind & low vision exercise; Design in the public square: supporting assistive technology design through public mixed-ability cooperation; Accessibility in gaming (UK report). Available now: Xbox adaptive controller; Dr. Gearbox with “playable characters show people living with different conditions and disabilities”; Ablegamers.org; numerous first person accounts by disabled gamers.
- Visualization. Articles: Communicating Visualizations without Visuals: Investigating Visualization Alternative Text for People with Visual Impairments; Infosonics: Accessible Infographics for people who are blind using sonification and voice; How accessible is my visualization? Evaluating visualization accessibility with Chartability. Available now: The best tools available now still require a programmer to use them HighCharts; Voxlens. A “live” list that has the latest on what’s available DataViz A11y
- Fabrication & Physical Computing. Articles: Sharing is caring: Assistive technology designs on thingiverse; Making “making” accessible; Putting tools in hands: Designing curriculum for a nonvisual soldering workshop; Designing educational materials for a blind arduino workshop. Available now: Blind Arduino Blog; (much older) Smith Ketterwell Technical File; Nonvisual soldering; Nonvisual arduino
- Security/Privacy. Articles: AccessiLeaks: Investigating privacy leaks exposed by the Android accessibility service; A survey of privacy concerns of smart-home services provided to individuals with disabilities; I’m literally just hoping this will work: Obstacles blocking the online security and privacy of users with disabilities. Available now: I’m not sure what to put here (feel free to try to find something). Aside from audio-enabled captchas, the other issues raised here are not something that an existing online app can necessarily address.
- VR/AR Articles: VR Accessibility Survey; A systematic literature review of handheld augmented reality solutions for people with disabilities; AR4VI: AR as an accessibility tool for people with visual impairments; SeeingVR: A set of tools to make virtual reality more accessible to people with low vision. Available now: OverTHERE; Honor Everywhere; Accessibility, Disabilities, and Virtual Reality Solutions
- Other: You are welcome to tackle other areas covered in class including AI/ML; Intelligent Agents; you will need to work with the instructors to identify a set of reading papers and technologies that are available now.
2. Analyze your topic
Analyze your topic using the approach described in the disability model analysis competency. To do so you will need to pick a theoretical framework, such as
- Disability justice’s 10 principles laid out by Sins Invalid
- Language Justice
- Feminist disability theory
- Another model you may find or regularly use yourself (requires staff approval)
3. Write a plain language summary
Write a plain language summary of the contents of your selected research paper’s abstract.
4. Find some free, accessible examples
Using the resources provided for your topic, and anything else relevant you can find on your own, identify a freely available examples of accessible versions of the technology you picked. Download it and try it out.
5. See how accessible they are with accessibility Technology
Next, you should try it out using two different accessibility technologies (such as a screen reader an zoom). Try using them with a screen reader and one other accessibility technology
Assessment & Handin Process
The handin is broken up by competency
Plain Language
- Original text (unsimplified)
- Simplified text
- A list of the guidelines you wish to be assessed on, and an example of something you changed to meet each of them. You need at least five to be assessed as "excellent"
Disability Model Analysis
- Specify the model you are using to analyze
- Name one principal you drew from it. How does the subject fail or succeed to meet that?
- Name one principal you drew from it. How does the subject fail or succeed to meet that?
- Name one principal you drew from it. How does the subject fail or succeed to meet that?
- Address the three additional points
- Is it ableist?
- Is it informed by disabled perspectives or is it a disability dongle?
- Does it oversimplify?
AT Familiarity
- For each AT you used, turn in a reflection telling us about the AT you used. The reflection should include
- Information about how the AT works, users, and strengths and weaknesses of the AT.
- Information about what disabilities can benefit from it. For example, screen readers are not just used by blind people.
- Any sources you used to answer these questions (first person accounts, research papers, etc). If you use Generative AI, you still need to check and cite relevant references.
Optional Information to hand in
In addition, you may choose to hand in the following optional information. Please ask the instructors if you're unsure what additional work or materials might be needed to complete these.Accessible Documents
- Your writeup (Microsoft word) or PowerPoint
- A list of images and the ALT text you wrote for each of them
- Which best practices are demonstrated in this document or PowerPoint
- A screen shot showing the accessibility checker results for your document or PowerPoint
Finding First Person Accounts
- A link to the first person account
- A reflection answering the following questions
- What first person account did you find and does it meet the requirements for a first person account described above
- What are the barriers and opportunities the person described?
- What technology did they describe using?
- How might what you learned extend beyond this specific person, disability and/or technology?
- A list of additional resources you used to answer these questions (first person accounts, research papers, etc). If you use Generative AI, you still need to check and cite relevant references.