Demo Day - March 13, 2023

Welcome to Demo Day - March 13, 2023 for the Winter 2023 AR/VR Capstone!

Our students will present their AR/VR projects from this past quarter on the 4th floor of the Gates Center.

Attendees are strongly encouraged to wear masks. Headsets (Quest 2 and Hololens 2) will be sanitized between every use.

Schedule

Time: Monday, March 13th -- 10:30am-12:30pm Pacific Time
Location: Held in the Gates Center for Computer Science & Engineering
Description: Come try seven new AR/VR applications and meet the student developers! Each project has a space on the 4th floor of the Gates Center and all applications were developed by the students of the 2023 AR/VR Capstone class

Team Projects

Team 1: The Next-Generation Presentation Experience

  • Introducing PrezVR - the next-generation VR presentation application! PrezVR's VR tool suite enables presenters to create immersive presentations in VR and connect with their audiences at a new level of depth and understanding. With our easy-to-use UI, seamless scene transitions, and animation tools, presenters can showcase their vision for the future with ease. PrezVR allows for live editing, which means users can practice and make adjustments in real-time. Our product comes with an asset library, enabling users to build presentations from scratch in VR. Users can also instantaneously import custom assets into the scene without breaking their creative flow. PrezVR synchronizes animations and scene transitions across multiple users, enabling everyone, no matter where they are, to experience the presentation together in a shared space. Try PrezVR today!
  • 1-minute Project Video

Team 2: NASA SUITS

  • Experience what it is like to be a NASA astronaut! Our project aims to support astronauts conducting their essential research and daily tasks. We leverage computer vision and AR technology to identify geological points of interest, assist in navigation, and present important data using a minimal, non-obtrusive UI. This project is part of a nationwide challenge from NASA to develop a new generation of spacesuit, equipped with augmented reality functionality.
  • 1-minute Project Video

Team 3: Black Mirror

  • BlackMirror is an augmented reality application that focuses on enhancing the networking experience. For each unique event, it provides relevant data about participating users via information they submitted beforehand. This is used to ease introductions, find common-ground, and form connections. BlackMirror works to enhance experiences in getting to know new people. Using the AR capabilities of HoloLens 2, users will opt into our experience and be given a QR code that associates them with their inputted information. Users will be able to scan and interact with other people's profile during and after interactions with that person, providing information to seed conversation. Not only will this make conversations and connections easier, but it will make each user far more memorable in their networking experience.
  • 1-minute Project Video

Team 4: XRcise

  • XRcise is a fitness game where users are stranded on an island and must do a series of exercise challenges to get rescued. Exercises include knee drives to climb up a coconut tree, squats to shimmy back down the tree, punches to break open the coconut to eat for energy, and jumping jacks to wave down a rescue helicopter. Users will also be provided with a workout summary and statistics after the game.
  • 1-minute Project Video

Team 5: TowAR Defense

  • TowAR Defense takes where you're playing and turns it into a dynamic play area! Place monuments, transform your environment, and defend against waves of evil bats, ghosts, dragons and more!
  • 1-minute Project Video

Team 6: Deformable Ceramics

  • We have been working with interdisciplinary artist Timea Tihanyi to bring her techniques for creating 3D ceramic sculptures into the virtual reality space. Through various interactions, users can deform a variety of objects as though they were clay, as well as save their work via screenshots.
  • 1-minute Project Video

Team 7: Dynamic Sculpture Gallery

  • Art galleries in real life all have certain limitations. Most of the time, going to an art gallery is a very passive experience - the art pieces are static. Our Dynamic Sculpture Gallery aims to solve this problem by providing an interactive experience. Our project gives users the opportunity to interact with displayed pieces that move and change in reaction to them. Users can explore multiple interactive experiences based off of the dynamic sculptures in the main gallery. The end result is a gallery that provides more immersion and excitement than a standard art gallery.
  • 1-minute Project Video

More Info