Assignment #7



Relevant Hotkeys/Tools ← Click!

Menu Navigation

Spacebar - Holding down this hotkey will bring up the "hotbox". The hotbox is all of Maya's menus in one place relative to the center of your mouse. This allows you to bypass having to switch menu sets every time you want to access certain functionality.

Camera/Viewport

  • Alt + Left-click and drag - Rotate the camera.
  • Alt + Right-click and drag / Scroll Wheel - Zoom the camera in and out.
  • Alt + Middle-click and drag - Pan the camera.
  • f - Focus camera on the selected object. The camera will now rotate around that object.
  • 4 - Display objects as wireframe.
  • 5 - Display objects as solid.
  • In four panel view: Hover mouse over viewport and press Spacebar to jump in and out.

Object/Component Selection

  • q - Select Tool. Also useful for "canceling" out of another tool.
  • F8 - Object selection mode.

Object Manipulation

  • Red tool handles correspond to the x-axis, green to the y-axis, and blue to the z-axis. Remember this color scheme, as it is used consistently throughout Maya for easy axis identification.
  • w - Move Tool
  • e - Rotate Tool
  • r - Scale Tool
  • + (the plus key) - Makes the tool size larger (affects all manipulation tools). Bigger tool handle sizes make small adjustments easier.
  • - (the minus key) - Makes the tool size smaller.

The Most Important Hotkeys You Will Ever Learn ...Ever!

  • z - Undo. Undoes the last thing you did. Applies to selections and deselections as well. Does not apply to camera movement by default. Maya's undo queue is initially set to only allow 50 undos in a row, so go to Window → Settings/Preferences → Preferences, select Undo from the list, and set the Queue Size to something like 500. You can set it to Infinite, but that may increase the likelihood of Maya crashing. Note for later in the year: importing resets the undo queue, so be careful.
  • Z (Shift + z) - Redo. Undone things are reverted. Be careful not to select or deselect anything if you are doing of bunch of redos, as that will reset the redo queue.
  • g - Repeat last action. If you need to perform a single action multiple times (such as extruding) but do not want to repeatedly dig through Maya's menus, just hit the g key.

For this assignment, we will continue to work on cardinal expressions, specifically anger. You will pose the face in an open mouth anger pose, clenched teeth, a closed mouth pose and an irritated pose. You will be using the Valencia rig for this assignment. Keep in mind that even the slightest details can change how the face is read, so make sure the movements you make show the correct expression you want it to be read as. Use the mirrors in the lab and yourself as reference.

First make a new folder in your student folder and label it “assignment_7”

You can get the maya file for the assignment 7 template on the course website or

You can copy and paste “assignment_7_template” from this pathway into your student folder:

\\ntdfs\cs\unix\projects\instr\production1\cse464a_su17_student_files\assignment_files\assignment_7

Once you’ve opened the assignment in Maya, you’ll notice that a neutral expression has been keyed and labeled for all the poses.

    000 – Open Mouth Anger

    040 – Clenched Teeth

    080 – Closed Mouth Anger

    100 – Irritated

Make sure as you go through the assignment that you are keying your poses every time you change something and to save often!

Use the “front_face_cam” to see in the view in which you’ll be turning your assignment in. It is highly recommended that you also use perspective and side view as you work on this assignment.

On some of these poses, you might want to turn on the secondary anims.

There’s nothing new to learn for these set of expressions.

For these poses we will be revisiting the glare and the frown/scowl of the eyes and the eyebrows.

Here are some examples of the variations of the glare and the frown/scowl:

Glare #1 (open mouth anger): The eyebrows go down at an angle and are pulled closer together, passing the top of the eyeball area. The eyes have white above the iris on the outside of the eye, but has less on the inside of the eye. Flatten the inner part of the upper lid a little bit to give the illusion of that bit of horizontal skin that is stretched over that part of the eye in the glare.

Glare #2 (clenched teeth): The eyebrows go down at an angle and are pulled closer together, passing the top of the eyeball area. The eyes have white above the iris on the outside of the eye and less white showing on the inside of the eye.

Glare #3 (closed mouth anger): The eyebrows are pulled down at an angle and are pulled closer together. The eyes have white above the iris on the outside of the eye, but is clipped on the inside of the eye.

Scowl/Frown (irritated): The eyebrows and pulled down lower and are pulled closer together, having the outer edges of the eyebrow pulled higher up to look longer. The upper lid clips the iris.

If you want to move/key the teeth, a teeth layer has been made at the bottom of the channel box.

To be able to click and move the teeth, click the “R” next to the teeth layer. The box where the “R” is should now be blank and you should now be able to move the teeth. To make it so that you cannot click and move the teeth anymore, click the blank box twice. The first click will show a “T”, the second click will show the “R”. With “R” shown, the teeth are locked and you cannot move them.


Before you start screenshotting, make sure to click 7 so that the correct lighting is on.

MAKE SURE YOUR ANIMS AREN’T VISIBLE!

AND MAKE SURE YOU'RE IN FRONT_FACE_CAM VIEW!

Screenshot each pose. Name your screenshots:

    open_mouth_anger.png

    clenched_teeth.png

    closed_mouth_anger.png

    irritated.png

Assignment due at 9:59AM on Wednesday 7/12 For turn in, submit the following to Collect-It Catalyst: