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java.lang.Objectjava.lang.Thread
EmulatedNodeServer
public class EmulatedNodeServer
In a seperate thread, this class listens to incoming messages from neighbors and stores the data received
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
Field Summary |
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Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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EmulatedNodeServer(java.net.DatagramSocket socket)
Creates a new EmulatedNodeServer |
Method Summary | |
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java.net.DatagramPacket |
getPacket()
Gets the first packet stored |
boolean |
hasPackets()
Tests if there are more packets stored |
void |
run()
This starts the server |
Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public EmulatedNodeServer(java.net.DatagramSocket socket)
socket
- The UDP socket to listen onMethod Detail |
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public void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
public boolean hasPackets()
public java.net.DatagramPacket getPacket()
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