Syllabus
Administrivia
Time: TTh at
12:00pm - 1:20pm
Place:
MGH 241
Instructor:
"> (@cs)
TA's:
Communication:
- The course has a
">
discussion board, grouped around projects and homeworks.
- The course mailing list is
cse457a_wi14@u
is populated with yourw @u e-mail
addresses. It is used primarily for course announcements.
- The instructor and TA's can be reached all together at cse457-staff@cs.
If you want staff help on a project, talk to the TAs during their office hours or e-mail
cse457-staff@cs.
If you want staff help on the written homeworks, talk to the instructor.
Prerequisites:
- C/C++ at the level of CSE 303 or CSE 351
- Data structures at the level of CSE 326 or CSE 332
- Linear algebra
(Math 308 recommended)
- Some mathematical sophistication
-
No prior knowledge of graphics is assumed.
Required text:
The required text for this course is:
Edward Angel and Dave Shreiner,
Interactive Computer Graphics: A top-down approach with OpenGL, Sixth Edition. 2012. Addison-Wesley.
Additional readings will be posted next to the lecture notes on the lectures page.
Supplemental texts:
- Foley, van Dam, Feiner, Hughes. Computer Graphics
Principles and Practice, Second Edition in C. Addison Wesley, 1996.
- Shirley et al, Fundamentals of Computer Graphics, Second Edition.
AK Peters, 2005. [Errata]
- Andrew S. Glassner. An Introduction to Ray Tracing. Academic Press,
1989.
- Alan Watt, 3D
Computer Graphics, Third Edition, Addison-Wesley, 2000. [Errata]
- Woo, Neider, Davis, and Schreiner. OpenGL Programming Guide, Third
Edition. Addison-Wesley, 1999.
Topics:
- Displays
- Image processing
- Affine transformations
- Hierarchical modeling
- Projections
- Shading
- Ray tracing
- Texture mapping
- Curves
- Particle systems
- Surfaces
- Animation
Grading:
The breakdown is subject to change as a whole and
adjustments on a per-student basis in exceptional cases. This is the general
breakdown we'll be using:
Projects: |
60% |
Homeworks: |
20% |
Final Exam: |
20% |
Projects will be done in teams of
two with room for extra credit as described in the next section. Homeworks are
to be completed individually. Though you may discuss the problems with others,
your answers
must be your own. There is no midterm. The final is
closed book.
Projects:
There will be four projects. You'll work or in teams of two for the projects. You are
encouraged to change partners for each project -- each time you work with
someone you have not worked with before in the class, you will receive a bell's worth of extra credit. Each project will require
you to extend some skeleton project with new features to create a working
graphics application.
- Project #1: Impressionist:
- An interactive impressionistic paint system, similar in spirit to Paul
Haeberli's
The
Impressionist.
- Project #2: Modeler:
- A viewer in which to construct a hierarchical articulated model using
OpenGL.
- Project #3: Trace:
- A program to create photorealistic raytraced images, complete computation
of shadows, reflections, and transparent effects.
- Project #4: Animator:
- An extension of project #2 which includes 2D curves to control joint
angles and other parameters of your model and particle systems for physical
simulation.
Create a 3D animation of your articulated model!
You will have
approximately two weeks for each project. Projects will be graded during
in-person sessions with one of the TAs on the day that the project is due.
During the grading session, a TA will run the project to make sure that it
conforms to the guidelines. The TA will then quiz individual members of the team
to determine how well they understand the structure of the code, the design
trade-offs, and the implemented algorithms. One grade will be assigned for all
members of the team for the project's implementation. Separate grades will be
recorded for each team member's "knowledge of the project." Beyond the required
extensions to the base project, you are encouraged to attempt bells and
whistles, which translate into extra credit points.
Click
here for more information on project grading. In addition, for each project
both team members will be required to create an
artifact, a final
polished example (e.g., an image or model) demonstrating your application,
hopefully of some artistic merit. Extra credit will be given for the nicest
artifacts, as determined by class vote.
You may talk to other students in the course about concepts for homeworks
and projects, but you may not take any code or notes away from those
conversations.
Project and Homework Turn-in & Late
Policy:
Written homework assignments are due at the beginning of lecture on
the due date. Projects are due by midnight on the due date. Late assignments are
marked down at a rate of 33% per day (not per lecture), meaning that if you fail
to turn in an assignment on time it is worth 66% for the first 24 hours after
the deadline, 33% for the next 24 hours, and it is worth nothing after that. In
addition,
no extra credit for bells and whistles will be awarded for any
late assignment.
Exceptions will be given only in extreme circumstances with prior instructor approval.