AT Trial
Last revised date: 12/9/2025Overview
The goal of this assignment is to give you experience with using common accessibility technologies to access common technology products. Try out two accessibility technologies on technology of interest.
Required Competencies
When you turn in this homework, also turn in these competenciesAssignment Details
Table of Contents
Assignment Requirements
To complete this assignment, please do the following
1. Select two accessibility technologies and try out their tutorials
When selecting accessibility technology, ensure that
- The technologies you choose are user agents meaning they are intermediaries between a disabled user and some website, app or other technology. For example, a screen reader is a user agent, because it works with any accessibly designed website, or app.
- One should be a screen reader (there are many that are freely available). The other should be substantially different, i.e. address different accessibility needs. For example, if you ask to be evaluated VoiceOver, and then NVDA, those would be too similar.
- Once you select the user agents, you should find first person accounts of someone using both and watch it.
- In addition, you should get familiar with how to use the technology yourself.
Most free screen readers come with tutorials that you should complete before using the screen reader to test accessibility of a document. Here is a great overview of web accessibility testing with screen readers. Here is a quick guide to screen reader commands
Some examples of a second user agent that you could choose
- The free magnifier on your primary computer and/or on your phone
- Changing color and/or contrast in your operating system or web browser
- Using the single switch input method on your phone
Here are some resources that may help you in gaining comfort with these accessibility solutions.
- Setting up a screen reader testing environment
- Zoomtext and other magnification in use and Setting up windows for zooming
- Screen reading intro
- Switch control intro: Switch Control overview
- Advanced voice based input: voice programming
2. Select one example of an interesting technology domain
Pick an interesting website or app to test with your accessibility solution. Possible technologies:
- Educational Games for young children. Articles: A preliminary analysis of Android educational game accessibility ; Web-based serious games and accessibility: A systematic literature review; Video games and disability: Looking back at a challenging decade. Available now: games that are accessible (you may need to try these to confirm); Celeste
- Online spaces for kids with disabilities (any age). Articles: Would you be mine: Appropriating Minecraft as an assistive technology for youth with autism; You’re my best friend: Finding community online in BTS’s Fandom, ARMY; My voice is definitely strongest in online communities: Students using social media for queer and disability identity making. Available now: first-person account of what that means
- Tools for learning programming. Articles: Blocks4All: Overcoming accessibility barriers to blocks programming for children with visual impairments; Physical programming for blind and low vision children at scale. Available now: Blocks4all; Quorum; Microcode
- Sports & eSports (e.g. Seattle Adaptive Sports). Articles: Design and real world evaluation of Eyes-Free Yoga: An Exergame for blind & low vision exercise; Design in the public square: supporting assistive technology design through public mixed-ability cooperation; Accessibility in gaming (UK report). Available now: Xbox adaptive controller; Dr. Gearbox with “playable characters show people living with different conditions and disabilities”; Ablegamers.org; numerous first person accounts by disabled gamers.
- Visualization. Articles: Communicating Visualizations without Visuals: Investigating Visualization Alternative Text for People with Visual Impairments; Infosonics: Accessible Infographics for people who are blind using sonification and voice; How accessible is my visualization? Evaluating visualization accessibility with Chartability. Available now: The best tools available now still require a programmer to use them HighCharts; Voxlens. A “live” list that has the latest on what’s available DataViz A11y
- 3D modeling tools. Articles: Sharing is caring: Assistive technology designs on thingiverse; Making “making” accessible; Putting tools in hands: Designing curriculum for a nonvisual soldering workshop; Designing educational materials for a blind arduino workshop. Available now: TinkerCAD; Fusion 360
- VR/AR Articles: VR Accessibility Survey; A systematic literature review of handheld augmented reality solutions for people with disabilities; AR4VI: AR as an accessibility tool for people with visual impairments; SeeingVR: A set of tools to make virtual reality more accessible to people with low vision. Available now: OverTHERE; Honor Everywhere; Accessibility, Disabilities, and Virtual Reality Solutions
- Other: You are welcome to tackle other areas covered in class including AI/ML; Intelligent Agents; you will need to work with the instructors to identify a set of reading papers and technologies that are available now.
3. Try it out
Download at least one working (ideally accessible) example technology from your topic domain. For example, you could download an accessible game, or get an account with a 3D modeling tool like TinkerCAD.
- Try using your selected website, app, or game with both of your accessibility technologies.
- In each case, record a video showing what happened when you did this.
4. Write a reflection
Write a reflection with 1 paragraph each explaining
- what the general class of technology is (e.g. what VR/AR is)
- what accessibility challenges exist with that class of technology
- which example you downloaded
- what you learned trying it with your screen reader
- what you learned trying it with the other AT you pick.ed
5. Write a plain language paragraph
Write a plain language version of the first paragraph only of your reflection.
- Review plain language writing for accessibility and plain language guidelines.
- Choose at least five of the plain language that are relevant to your paragraph principals presented in class
- Use them in your plain language writing.
Assessment & Handin Process
The handin is broken up by competency
Plain Language (rubric)
- Original text (unsimplified)
- Simplified text
- A list of the guidelines you wish to be assessed on, and an example of something you changed to meet each of them. You need at least five to be assessed as "excellent"
AT Familiarity (rubric)
- Information about how each AT works, users, and strengths and weaknesses of the AT.
- Information about what disabilities can benefit from it. For example, screen readers are not just used by blind people.
- Any sources you used to answer these questions (first person accounts, research papers, etc). If you use Generative AI, you still need to check and cite relevant references.
Finding First Person Accounts (rubric)
- A link to the first person account
- A reflection answering the following questions
- What first person account did you find and does it meet the requirements for a first person account described above
- What are the barriers and opportunities the person described?
- What technology did they describe using?
- How might what you learned extend beyond this specific person, disability and/or technology?
- A list of additional resources you used to answer these questions (first person accounts, research papers, etc). If you use Generative AI, you still need to check and cite relevant references.