EXP Weekly: Design Rant of the Week

Overview

Bad design is all around us! Each week, we'll provide a topic or theme, and it'll be your job to look for bad designs "in the wild" related to that prompt.

Once you've found a bad design, document it as best you can and write up a "rant" that addresses the following:

  • What's wrong with this design?
  • What principles of good design does this violate?
  • What are the consequences of this type of bad design?

Depending on the topic, we may also provide a couple additional or alternate questions for you to consider.

The form your "rant" takes is up to you-- we'd recommend a casual, first-person, "blog post-style" write-up, but as long as your submission communicates the experience and answers the relevant questions, feel free to capture it in whatever form is most enjoyable to you.

That's a key detail here-- try to have fun with these! If you've got years of built-up frustration about UW's course registration portal, let it out! If iPhone design choices perplex you, express bewilderment about how multi-billion dollar corporations still make rookie design mistakes! Even small design flaws can have large consequences, so there's no such thing as "too big a reaction" in this assignment.

Submission

Due: Week N's prompt can be responded to until 11:59pm on Tuesday of Week N+2.

If doing a standard rant, keep it to one page of text in PDF format. If you're playing with a different form, submit what you need, though try to keep your content on par with a page of writing.

Grading

If your submission meaningfully engages with that week's prompt and questions, you will receive 0.5EXP.


Weekly Topics

Week 1: Everyday Experiences & Lasting Grudges

Due: Tuesday April 9, 11:59pm

Welcome to 440! Inspired by the example of "Norman Doors" from the first lecture, which showed us how even the most lightweight interactions can be poorly designed, we want you to find things you interact with regularly that you think are poorly designed.

Alternatively: is there a system or device you just dread interacting with? An object that bothers you every time you have to interact with it? Feel free to explore a lasting grudge like that here instead.

We don't expect you to have the language just yet to be able to perfectly describe what's wrong with a design, so for this Rant, focus on:

  • What's the experience like interacting with this Thing? Describe your User Experience as best you can.
  • What specific parts or attributes of the Thing make it unpleasant to interact with? Describe how you think they make the User Experience worse.

If you're having trouble coming up with ideas for this Rant, feel free to chat with the course staff-- we're happy to talk through ideas with you!

Submit via Canvas here: Canvas - EXP Rant of the Week

Week 2: Self-Critique & the Ugly Baby

Due: Tuesday April 16, 11:59pm

This week, we discussed how to thoughtfully engage in the process of Critique, and discussed the 'Ugly Baby Principle'– sometimes we're convinced our ideas are the best thing ever, when the truth is that they're not actually that great.

For this week's Rant, you'll have the chance to look back at something you've designed / built / created before, and ask the age-old question: is my baby... ugly?

Revisit something you've created in the past, ideally something you made while at UW but some time has passed since you made it. This can be a piece of code or software you wrote for a CSE course, an essay or project you crafted for a class, a creative piece you produced in any medium– as long as you put genuine effort into its creation, it's fair game. Ideally, pick something that, at the time of it's creation, you were really proud of; but maybe in retrospect, it wasn't as great as you thought. (At the very least, make sure you can see both positives AND negatives of what you created.)

Your prompt is:

Briefly describe your artifact and then write up a brief critique of it. Discuss what aspects of it "hold up" (i.e., what are the positives?) and what parts of it, in retrospect, could use some more work (i.e., what are the negatives?). Then, briefly describe the experience of critiquing your own design. If you recall how you previously felt about it: now that some time has passed, do you feel any differently about it, looking back with a lens of critique?

If you are so inclined and it's useful for communicating something, feel free to include a sample of the creation you're critiquing (with the knowledge that the course staff will not be reading an essay you wrote for your Intro to Composition course).

Your writeup should be between 1/2 page - 1 page long, in PDF format.

Submit via Canvas here: Canvas - EXP Rant of the Week

Week 3: Sounds Good on Paper, but...

Due: Wednesday April 24**, 11:59pm

**Note: This prompt was posted a day late, so it can be submitted through the 24th instead of the expected deadline.

This week, we discussed the Design Diamond as a conceptual model for iterative design, emphasizing the importance of a "medium-sized diamond" that includes enough time spent on Elaboration but not too much.

Sometimes, people don't spend enough time coming up with ideas and just pick their first idea (or a comparably ill-informed early-stage idea). This often leads to immature designs that sound fine in theory, but don't work out great in practice.

For this Rant, you'll once again be looking out for designs in the world-- this time, for a design that are "good in theory, awful in practice". To judge this, we'll use the 'sounds good on paper' threshold: imagine a conversation where a designer is trying to describe their idea to someone, but leaves out a few key details that make the difference between 'sure, that could work!' and 'Bob, that's a horrible idea, I'm firing you from the design team' (or maybe just a milder 'that's a bad idea').

Your Rant must include:

  • What Design you've selected (+ a picture, if you've got one!)
  • The problem your selected design attempts to solve.
  • The "Sounds Good on Paper" description of your selected design: a description of some aspects of the design that make it sound like it could actually solve the problem.
  • The "Reality" description of the design: the "full picture" description of the design that causes it to actually not solve the problem.

Your selected design can be any specific object that was designed by someone (e.g., "the espresso machine at Starbucks" but not "coffee" or "the institution of Starbucks").

Your writeup should be between 1/2 page - 1 page long, in PDF format.

Submit via Canvas here: Canvas - EXP Rant of the Week

Week 4: You Made This For... Me?

Due: Tuesday April 30, 11:59pm

This week, you've learned how to do Design Research and begun to explore how to transform raw research data into design insights.

For this week's Rant, you'll be looking at the relationship between a design and its intended audience-- namely, you!

Pick a specific system, device, tool (etc.) that is (ostensibly) designed with you as a "typical user" in some aspect-- for example, an espresso machine for an avid coffee drinker, an IDE for a programmer, etc. However, your selected system should fall in one of two categories: "perfect for a user like me" or "awful for a user like me".

To explore this topic, begin by coming up with at least three typical "tasks" that a "user like you" would want to perform, which should highlight either the thoughtfulness of the design OR the carelessness of it. If you take the positive approach, describe what aspects of the design support you in effectively completing the task. If you take the negative approach, describe how the system fails to support you in this task.

Your rant should consist of:

  • A brief description of your selected system, and what you feel makes you're a "typical" user of it.
  • Three paragraphs each consisting of:
    • An articulation of a task you want to be able to perform with the system
    • Your description of how the system (in)effectively supports you in performing that task.

Your writeup should be between 1/2 page - 1 page long, in PDF format.

Submit via Canvas here: Canvas - EXP Rant of the Week

Week 5: The Mount Everest of Learning Curves

Due: Tuesday May 7, 11:59pm

Get it? Because the learning curve is so steep?? ...whatever, *I* think I'm funny -J

This week, we've talked a lot about Tasks and the process of creating designs related to tasks that a User actually wants to complete. You also heard me rant about two common places where designs fail to support Task completion: Tutorials and Feature Discovery.

For this week's Rant, you'll be focusing on how designs teach the User how to interact with them– or, more likely, how some designs forget to support that part of the process.

Pick a system that you currently have some knowledge of how to operate, but can recall when you first had to learn how to use it. Ideally, this system should have some complexity to it– on the scale from a lamp (extremely simple) to Vim (extremely complex), you should be closer to the Vim side of things. Whatever system you choose, make sure it's demonstrative of terrible OR excellent design when it comes to teaching you how to use the system.

The prompt this week is simple: What made the process of learning to interact with this system so exceptionally good or bad?

Be sure to include:

  • A brief description of your selected system.
  • A description of what your experience was learning to use the system: what worked? what went wrong?
  • A critique of the design itself: what aspects of the system supported your learning? where could the system have been improved to make it easier to learn?

Your writeup should be between about 1 page long, in PDF format. Please include the name or week number of the prompt you're responding to at the top of your document.

Submit via Canvas here: Canvas - EXP Rant of the Week

Note: we're working out some bugs in how Canvas handles multiple submissions on the same assignment; thanks for your patience on that, and please let us know if you think we missed something. In the meantime, it'd be really helpful if you could please leave a comment on the Assignment Comments when you upload your response to indicate that you submitted something.

Week 6: Coal, a.k.a. a Bad Present(ation)

Due: Tuesday May 14, 11:59pm

I'll be real, at this point I'm intentionally naming these as bad puns for my own amusement -J

This week, we've talked about how to effectively communicate your work by considering your audience.

For this week's Rant, you'll have a chance to reflect on the best and the worst presentations from the people who get paid to do it: namely, your professors.

Now I'm gonna say this explicitly up front: please do not include any identifying info about who you're talking about in your submission. It's certainly useful to reflect on the work of others, but we're separating the design from the designer here and just talking about the presentation itself.

For this Rant, think of a 'high' and a 'low': a lecture-based class, talk, or specific lecture that was exceptionally compelling and effective and one that left quite a bit to be desired. Be mindful your selections aren't just 'a topic you like' and 'a topic you don't like'– really consider how the content was presented. Frankly, a compelling talk on a topic you don't care about is probably a great example of effective communication, and a 'I was excited about this but just wound up bored and disappointed' is a great example of the opposite.

The prompt this week is: what can you learn about communication from these experiences?

Be sure to include:

  • A description of each talk with just enough detail to explain your experience without deanonymizing the subject / putting anyone on blast.
    • Tip: Focus on what you were feeling alongside what the presenter was doing. Were there specific parts of the talk that affected you more (for better or worse)?
  • For the good talk: what made it so good? Provide one or two takeaways that you can apply to your own presentations in the future.
  • For the bad talk: what made it so bad? Provide one or two shortcomings that you can be careful to avoid in your own presentations in the future.

Your writeup should be between about 1 page long, in PDF format. Please include the name or week number of the prompt you're responding to at the top of your document.

Submit via Canvas here: Canvas - EXP Rant of the Week

Note: we're working out some bugs in how Canvas handles multiple submissions on the same assignment; thanks for your patience on that, and please let us know if you think we missed something. In the meantime, it'd be really helpful if you could please leave a comment on the Assignment Comments when you upload your response to indicate that you submitted something.

Week 7: Pattern (Mis)Matching

Due: Thursday May 23, 10am

Not my strongest pun title, but hey, at least it's computer science related! -J

This week, we've talked about Design Patterns and how they inform what design looks like– for better or worse.

For this week's Rant, you'll be taking a look at some common UI patterns and talking about how some designs get them perfect... or how some designs get them so, so wrong.

For this Rant, you might want to consult one of the following resources for help on articulating what a specific pattern is or finding examples:

The prompt this week is:

Consider a common design pattern that you regularly encounter, particularly one that you usually don't feel strongly about or that generally doesn't evoke much emotion (for instance, I feel nothing about the concept of a 'Shopping Cart').

Now think of the best OR worst implementation of that pattern, either that you've seen yourself or that you can imagine. What makes this particular implementation so exceptional?

For instance: have you encountered a deeply manipulative shopping cart that pissed you off? is there a site that made creating an account shockingly straightforward? has the implementation of some data input field absolutely baffled you? Rant about it!

Be sure to include:

  • A brief description of the general form of the design pattern you're discussing (with a link to one of the above resources if you got it from there)
  • A description of your "exceptional" version of that pattern (feel free to include an image if you have one; the image does not count towards the 'length' of your submission re: page limit)
  • Your rant about what makes that version so... "evocative"
  • At least one "takeaway" from the design about what designers should or should NOT do when implementing this pattern.

Your writeup should be between 1/2 to 1 page long, in PDF format. Please include the name or week number of the prompt you're responding to at the top of your document.

Submit via Canvas here: Canvas - EXP Rant of the Week

Note: we're working out some bugs in how Canvas handles multiple submissions on the same assignment; thanks for your patience on that, and please let us know if you think we missed something. In the meantime, it'd be really helpful if you could please leave a comment on the Assignment Comments when you upload your response to indicate that you submitted something.

Week 8: Exam EXP

Due: Friday May 31, 11:59pm

This week's Design Rant and Redesign submissions are one and the same. You can answer this one question for the full 1 EXP.

This week's EXP is to answer the prompt: "What is one thing you've learned from this class that you've found particularly valuable and want to bring with you into future CSE classes / your career / the future?"

Note, that this question is the last question from the exam. If you already answered this question during the exam you do not have to submit to this assignment, you already earned the full 1 EXP for week 8. If you did not take the exam, please submit a one page response to this prompt in the Design Rant assignment.

Your writeup should be between 1/2 to 1 page long, in PDF format. Please include the name or week number of the prompt you're responding to at the top of your document.

Submit via Canvas here: Canvas - EXP Rant of the Week

Note: we're working out some bugs in how Canvas handles multiple submissions on the same assignment; thanks for your patience on that, and please let us know if you think we missed something. In the meantime, it'd be really helpful if you could please leave a comment on the Assignment Comments when you upload your response to indicate that you submitted something.

Week 9-ish: The Good, the Bad, and the 440

Due: Tuesday June 4, 8pm

This week's Design Rant and Redesign submissions are one and the same. You can answer this one question for the full 1 EXP.

Fun Fact: 440 is getting a serious makeover this summer, and the team of 440 instructors are going to be working hard to update the course to be more flexible and scalable. (There are a variety of motivations underlying these changes, which I'm happy to talk about in OH, if anyone's interested!) But among the reasons for the update is just to practice what we teach: iteration, design research, experimentation, and critique can all contribute to creating a high-quality design.

In particular, this quarter of 440 has been a 'test run' for a lot of potential new features that may or may not be incorporated into future iterations of the course (leave it to the upstart games-loving PhD student to create a bunch of experimental design probes...), and who better to contribute to the course's design research than the students who took the class themselves?

For this week's Rant/Redesign, we're getting a bit meta and asking for feedback on the course itself. Select 3-4 of the topics below and provide some meta-critique on your experience with it: what worked, what didn't, and how would you want to see it evolve in future offerings?

Topics:

  1. The Exam: Did it feel useful? appropriately difficult? Was it structured in a way you felt you could actually study for?
  2. Sections/Critique: What contributed to the best Critique experiences in Section? Are there particular approaches you took to Crit that you found especially good/bad?
  3. Lecture Topics: Are there particular topics you wish we'd spent more time on? Topics not covered that you'd like to see in the course?
  4. Presentations: Did you find the 2p milestone valuable? What presentation format did you opt for, and do you think this format should be an option going forward?
  5. EXP: What was your experience like interacting with optional assignments throughout the quarter? Are there specific revisions you'd like to see in the objectives?
  6. Assignments: What were the best and worst assignments? Were there particular high points and low points across the project sequence?

Your writeup should be about 1 page long, in PDF format. Please include the name or week number of the prompt you're responding to at the top of your document.

Submit via Canvas here: Canvas - EXP Rant of the Week

Note: we're working out some bugs in how Canvas handles multiple submissions on the same assignment; thanks for your patience on that, and please let us know if you think we missed something. In the meantime, it'd be really helpful if you could please leave a comment on the Assignment Comments when you upload your response to indicate that you submitted something.