Java Platform 1.2
Beta 4

Uses of Class

Packages that use Graphics2D
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images.  
java.awt.font Provides classes and interface relating to fonts.  
java.awt.image Provides classes for creating and modifying images.  

Uses of Graphics2D in java.awt

Methods in java.awt that return Graphics2D
abstract  Graphics2D GraphicsEnvironment.createGraphics(BufferedImage img)
          Returns a Graphics2D object for rendering into the given BufferedImage.

Uses of Graphics2D in java.awt.font

Methods in java.awt.font with parameters of type Graphics2D
 void TextLayout.draw(Graphics2D g2, float x, float y)
          Render the layout at the provided location in the graphics.
abstract  void GraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Draw the graphic at the given location.
 void ShapeGraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Draw the graphic at the given location.
 void ImageGraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Draw the graphic at the given location.

Uses of Graphics2D in java.awt.image

Methods in java.awt.image that return Graphics2D
 Graphics2D BufferedImage.createGraphics()
          Creates a Graphics2D, which can be used to draw into this BufferedImage.

Java Platform 1.2
Beta 4

Submit a bug or feature
Submit comments/suggestions about new javadoc look
Java is a trademark or registered trademark of Sun Microsystems, Inc. in the US and other countries.
Copyright 1993-1998 Sun Microsystems, Inc. 901 San Antonio Road,
Palo Alto, California, 94303, U.S.A. All Rights Reserved.
This documentation was generated with a post-Beta4 version of Javadoc.