TileMain
code does that. It waits for a mouse click, and when one occurs, it calls the appropriate method on your code, such as raise
or delete
.
TileMain
code. What does it mean?
TileMain
talks to your TileManager
class. If you have, say, given one of your methods the wrong name, the error will show up in TileMain
even though the mistake is in your code. Double-check all of your method names and parameters to make sure they match the specification. If you can't find it, again we suggest that you direct this question to your TA or ask at the IPL.