common/conf common/conf CSE 142 Lab 3: Parameters, Graphics

University of Washington, CSE 142

Lab 3: Parameters, Graphics

Except where otherwise noted, the contents of this document are Copyright 2013 Stuart Reges and Marty Stepp.

lab document created by Marty Stepp, Stuart Reges and Whitaker Brand

Basic lab instructions

Today's lab

Goals for today:

Scope

Scope: a variable's scope is the part of a program in which it exists. In Java, the scope of a variable starts where it is declared and ends when the closing curly brace for the block that contains it is reached.
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public static void main(String[] args) {
    int x = 5;
    for (int i = 1; i <= 5; i++) {
        int y = 10;
	System.out.println(x) // x is still in scope here!
    }
    System.out.println(x) // x is still in scope here, too!
}

Note: Two variables with the same name cannot both exist within the same scope.

Exercise : Scoping 1

What does the following code print out?
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public static void main(String[] args) { 
    mystery();
}

public static void mystery() {
    int x = 50;
    System.out.println(x);
}

  Output

50

Exercise : Scoping 2

What does the following code print out?
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public static void main(String[] args) { 
   int x = 15;
   mystery();
}

public static void mystery() {
    int x = 50;
    System.out.println(x);
}

  Output

50

Exercise : Scoping 3

What does the following code print out?
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public static void main(String[] args) { 
   int x = 15;
   mystery();
   System.out.println(x);
}

public static void mystery() {
   int x = 50;
   x = x + 5; 
   System.out.println(x);
}

  Output

55 
15

Exercise : Variable Scope

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public class Example {
    public static void main(String[] args) {
        performTest();
    }
	
    public static void performTest() {
        int count = 12;
        for (int i = 1; i <= 12; i++) {
            runSample();
            System.out.print(count);   
        }
    }

    public static void runSample() {
	    System.out.print("sample");
    }
} 
      In which of these two blocks is the variable count in scope?

Parameters

A parameter allows you to pass in a value (an expression or a variable!) to a method as you call it.

Example:

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public static void main(String[] args) {
   squared(3);          // 3 times 3 is 9
   squared(8);          // 8 times 8 is 64  
   
   int x = 5;
   squared(x);          // 5 times 5 is 25

   squared(2 + 2)       // 4 times 4 is 16
}

public static void squared(int num) {
    System.out.println(num + " times " + num + " is " + (num * num));
}

Exercise : Parameters 1

What does the following code print out?
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public static void main(String[] args) { 
   int x = 15;
   mystery(x);
}

public static void mystery(int y) {
   System.out.println(y);
}

  Output

15

Exercise : Parameters 2

What does the following code print out?
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public static void main(String[] args) { 
   int x = 15;
   int y = 20;
   mystery(x);
}

public static void mystery(int y) {
   System.out.println(y);
}

  Output

15

Exercise : Parameters 3

What does the following code print out?
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public static void main(String[] args) { 
   int x = 15;
   mystery(x);
   System.out.println(x);
}

public static void mystery(int x) {
   x = x + 50;
   System.out.println(x);
}

  Output

65
15

Exercise : Parameters 4

Exercise : jGRASP Debugger

      continued on the next slide...

Exercise - jGRASP Debugger

JGrasp Debugger

continued on the next slide...

Exercise - jGRASP Debugger

Graphics

Now we'll explore several exercises related to drawing graphics. (none)

quilt drawingpanel compare

Exercise : Graphics

DrawingPanel is like a canvas on which you can draw, and Graphics is like a paint brush.

The coordinate system for the DrawingPanel is different from the one you might be used to. Y coordinates get more positive the further down they are, and more negative the further up they are.

graphics coordinate system

Exercise - Continued

Here is a small segment of code that uses the DrawingPanel and Graphics to start a new canvas to draw on.

graphics coordinate system
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import java.awt.*;

public class Draw {
    public static void main(String[] args) {
    	// Makes a new canvas that is 220px by 150px
        DrawingPanel panel = new DrawingPanel(220, 150);

        // This gets the paint brush
        Graphics g = panel.getGraphics();
    }
}

Copy and paste this code into jGRASP, then save it and compile it. You should store this program in the same directory where you saved DrawingPanel.java.

Exercise : Graphics 2

You can draw shapes on the canvas using your Graphics paint brush. Here are some things you can ask your paint brush to draw:

Exercise - Continued

Try drawing the following on a 500 by 500 canvas:

graphics coordinate system

Exercise - Solution

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import java.awt.*;

public class Draw {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(500, 500);
        Graphics g = panel.getGraphics();
		
        g.drawLine(200, 200, 350, 425);
        g.drawRect(10, 10, 150, 250);
        g.drawOval(350, 300, 140, 100);
   }
}

Exercise : Graphics 3

You can also draw shapes that are filled in, instead of just an outline:

Exercise - Continued

Try drawing the following on a 300 by 300 canvas:

graphics coordinate system

Exercise - Solution

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import java.awt.*;

public class Draw {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(300, 300);
        Graphics g = panel.getGraphics();
		
        g.fillRect(150, 200, 50, 75);
        g.fillOval(25, 50, 100, 50);
   }
}

Exercise : Graphics 4

Here is a list of some colors:

  • Color.RED
  • Color.BLUE
  • Color.BLACK
  • Color.YELLOW
  • Color.ORANGE
  • Color.GREEN
  • Color.LIGHT_GRAY
  • Color.MAGENTA

You can also change the color of what you draw. It helps to think about changing colors as dipping your paint brush (Graphics) into a can of paint.

Exercise - Continued

Try drawing the following on a 300 by 300 canvas that is light gray in color:

graphics coordinate system

Exercise - Solution

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import java.awt.*;

public class Draw {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(300, 300);
        Graphics g = panel.getGraphics();
        panel.setBackground(Color.LIGHT_GRAY);
        g.setColor(Color.BLUE);
        g.fillRect(150, 200, 50, 75);
        g.setColor(Color.RED);
        g.fillOval(25, 50, 100, 50);
        g.setColor(Color.MAGENTA);
        g.drawLine(120, 130, 160, 175);
   }
}

Exercise : Syntax errors

answer on next slide...

Exercise - corrected version

Exercise : Face practice-it

Write a complete Java program that draws the following output:

face

Exercise - answer

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import java.awt.*;

public class Face1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(220, 150);
        Graphics g = panel.getGraphics();
        
        g.drawOval(10, 30, 100, 100);   // face outline
        g.setColor(Color.BLUE);
        g.fillOval(30, 60, 20, 20);     // eyes
        g.fillOval(70, 60, 20, 20);
        g.setColor(Color.RED);          // mouth
        g.drawLine(40, 100, 80, 100);
    }
}

Exercise : String values

Exercise : Parameter Mystery practice-it

Fill in the boxes with the output that each method call would produce:
public static void main(String[] args) {
    String soda = "coke";
    String pop = "pepsi";
    String coke = "pop";
    String pepsi = "soda";
    String say = pop;

    carbonated(soda, pop, pepsi);        // say pepsi not soda or coke
    carbonated(coke, soda, pop);         // say coke not pepsi or pop
    carbonated(pop, pepsi, pepsi);       // say soda not soda or pepsi
    carbonated("pop", pop, "koolaid");   // say pepsi not koolaid or pop
    carbonated(say, "say", pop);         // say say not pepsi or pepsi
}
public static void carbonated(String coke, String soda, String pop) {
   System.out.println("say " + soda + " not " + pop + " or " + coke);
}

Exercise : Syntax errors

Exercise - Corrected version

Here is a corrected version of the program:
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public class Parameters {
    public static void main(String[] args) {
        double bubble = 867.5309;
        double x = 10.01;
        double y = 5.3;  // need to declare + initialize var y before we can use it 
        printer(double x, double y);  // don't put variable types in method calls!
        printer(x, 0.0);
        printer("barack", "obama");  // incorrect types of parameters passed 
        int z = 5;
        System.out.println("z = " + z);
    }

    public static void printer(double x, y double double y) {
        int z = 5;
        System.out.println("x = " + double x + " and y = " + y);
        System.out.println("The value from main is: " + bubble);
    }
}

Exercise : Printing Strings practice-it

Exercise : Parameter Mystery practice-it

Fill in the boxes with the output that each method call would produce:
public static void main(String[] args) {
    String one = "two";
    String two = "three";
    String three = "1";
    int number = 20;

    sentence(one, two, 3);                  // three times two = 6
    sentence(two, three, 14);               // 1 times three = 28
    sentence(three, three, number + 1);     // 1 times 1 = 42
    sentence(three, two, 1);                // three times 1 = 2
    sentence("eight", three, number / 2);   // 1 times eight = 20
}

public static void sentence(String three, String one, int number) {
    System.out.println(one + " times " + three + " = " + (number * 2));
}

Exercise : Parameter Mystery

(Review this type of problem in lab 3!) Fill in the boxes with the output that each method call produces:

public static void main(String[] args) {
    String hear = "bad";
    String song = "good";
    String good = "hear";
    String walk = "talk";
    String talk = "feel";
    String feel = "walk";
    claim(feel, song, feel);       // to walk the walk is good
    claim(good, hear, song);       // to hear the good is bad
    claim(talk, "song", feel);     // to feel the walk is song
    claim("claim", talk, walk);    // to claim the talk is feel
}
public static void claim(String hear, String good, String song) {
    System.out.println("to " + hear + " the " + song + " is " + good);
}

Exercise : Stairs loop table

stairs 1

Consider the output at right. The first stair's top-left corner is at position (5, 5). The first stair is 10x10 px in size. Each stair is 10px wider than the one above it.

Fill in the table below with the coordinates and sizes of the first five stairs. Note which values change and which ones stay the same.

stair x y width height
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5
5
10
10
2
5
15
20
10
3
5
25
30
10
4
5
35
40
10
5
5
45
50
10

Exercise : Stairs practice-it

stairs 1

Write a complete Java program to draw the stairs. Copy/paste the code template below into jGRASP and fill in your own expressions or values for each stair's x, y, width, and height.

Use your table from the previous slide to help you find the correct expressions. The values that change for each stair should become expressions in terms of the loop counter variable, i.

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import java.awt.*;

public class Stairs1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(110, 110);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 10; i++) {
            g.drawRect(x, y, width, height);
        }
    }
}

Exercise : Stairs 2 practice-it

Modify your stairs program to draw one (or all) of the following outputs. Modify only the body in your for loop. (You may want to make a new table to find the expressions for x, y, width, and height.)

stairs 1stairs 2 stairs 3 stairs 4

Exercise - answer

To get each output, change the for loop body to the following:

// output 2
g.drawRect(5, 5 + 10*i, 100 - 10*i, 10);
// output 3
g.drawRect(95 - 10*i, 5 + 10*i, 10 + 10*i, 10);
// output 4
g.drawRect(5 + 10*i, 5 + 10*i, 100 - 10*i, 10);

Parameterized methods and Graphics

When you want to divide a graphical program into multiple drawing methods, you must pass Graphics g as a parameter in addition to any other parameters. Example:

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public static void main(String[] args) {
    DrawingPanel panel = new DrawingPanel(400, 300);
    Graphics g = panel.getGraphics();
    ...
    drawStuff(g, 13, 52, 7);
}

public static void drawStuff(Graphics g, int a, int b, int c) {
    g.drawLine(a, 45, b, c);
    ...
}

Exercise : Face 1+2

face

Suppose you have an existing program that draws the "face" figure at right. Let's modify the program using methods and parameters so that we can draw several faces at different locations.

continued on the next slide...

Exercise : Face 2 practice-it

Modify the Face program to draw the following output. Write a parameterized method that draws a face at different positions.

face 2

Exercise - answer

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import java.awt.*;

public class Face2 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(320, 180);
        Graphics g = panel.getGraphics();
        drawFace(g, 10, 30);
        drawFace(g, 150, 50);
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Exercise : Face 3 practice-it

Modify your previous Java program to draw the following output. Use a for loop with your parameterized method to draw faces at different positions.

face 2

Exercise - answer

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import java.awt.*;
public class Face3 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(520, 180);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 5; i++) {
            drawFace(g, 10 + i * 100, 30);
        }
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

If you finish them all...

If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.

You can view an exercise, type a solution, and submit it to see if you have solved it correctly.

Choose some problems from the book and try to solve them!