CSE 558 (Winter 2011) – Beyond Programmable Shading

Beyond Programmable Shading

Recommended Reading

No text book currently exists for this material. Throughout the quarter, I will recommend reading from a combination of recent research papers, conference presentations, books, and API documentation.

Background material (helpful but not required)

Beyond Programmable Shading, Stanford courses: Spring 2010

Beyond Programmable Shading, SIGGRAPH courses: 2010, 2009, 2008

OpenCL specification

OpenGL specification

Direct3D 11 Documentation

Real-Time Rendering: Akenine-Moller, Haines, and Hoffman

Fundamentals of Computer Graphics: Shirley et al

Physically Based Rendering: Pharr and Humphreys

Computer Architecture: A Quantitative Approach: Hennessy and Patterson

© 2011 Aaron Lefohn
Department of Computer Science and Engineering | University of Washington