cse458

Computer Animation

Autumn 2003


Project5: Shading 2

Assigned:

Tuesday, Nov 04, 2003

Due

Monday, Nov 11, 2003

 

 




Turn-in

 Shade and render scene scene_clear_maya.mb

DOWNLOAD the necessary files here .

 


Glass          – phong

                        Reflection map- Env sphere mp_ref.tga

 

Wine           – phong alter color channel

                        Reflection map- Env sphere mp_ref.tga

 

Wall             – Lambert repeat texture as needed

                        Color map- normal mp_clr_wall1.tga

 

Molding      – blinn

                        Color map – normal - ramp

                        Specular map- solid fractal alter colors

Reflection map- Env sphere mp_ref.tga

            Apple skin – blinn

Color map – normal - ramp alter colors

Bump map- solid fractal minimize the bump

                        Specular map- solid fractal alter colors

Reflection map- Env sphere mp_ref.tga

 

             Stem           – lambert

Bump map- solid fractal alter colors

                        Specular map- solid fractal

 

 

 

Wood Block- blinn position the texture icons as needed.

Color map - As projection mp_clr_wood.sgi

Bump map- As projection mp_clr_wood.sgi

Specular map- As projection mp_clr_wood.sgi

Reflection map- Env sphere mp_ref.tga

 

            Bottle          – phong, refer to example Maya file, per TA location

                                    All maps will need to be in the same positions on the bottle.

Color map – normal mp_clr_label.jpg

                        Specular map- normal mp_spec_btl.jpg

Transparence map- normal – Ramp give the ramp a solid color, and in the ramps white channel (color Gain) place mp_trans_btl.jpg

Reflection map- Env sphere-mp_ref.tga

 

            Counter     – blinn repeat the texture map as needed

Color map – normal mp_clr_tile.jpg

Bump- normal mp_bump_tile.jpg

                        Specular map- normal - mp_spec_tile.jpg

Reflection map- Env sphere - mp_ref.tga