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TacAir-Soar
Impact
Status
•Fully autonomous intelligent agent system that provides high-fidelity, realistic, entity-level behaviors for a wide range of aircraft and missions (friendly and enemy)
•Used in interactive simulations (mix of real and computer-generated pilots)
      - Aware:  Maintains sophisticated situation interpretation
      - Smart:  Makes intelligent decisions
      - Fast:  Operates effectively, in real time, in a highly
        dynamic environment
      - Social:  Interacts naturally with humans
•Allows exercises to expand significantly (greater numbers of players) by providing synthetic enemy and friendly aircraft that seamlessly interact with real pilots, controllers, ground defenses, etc.
Examples:  STOW-97, Roadrunner, Distributed Mission Training, Enduring Freedom Reconstruction, Millennium Challenge ‘02, Automated Wingman (Army helicopter), others
•Most sophisticated synthetic force model currently available
•Autonomous behavior ή reduced manpower requirements
•Full implementation of coordinated behavior
•Not “black box” behavior – knowledge and reasoning are explicit
•Behaviors are distinct from the underlying simulation platform and physical models
Simulation/Training
Intelligent adversaries for tactical air combat training