27
TacAir-Soar
Impact
Status
Fully autonomous intelligent
agent system that provides high-fidelity,
realistic, entity-level behaviors for a wide range of aircraft and missions (friendly and enemy)
Used in interactive
simulations (mix of real and computer-generated
pilots)
- Aware: Maintains sophisticated
situation interpretation
- Smart: Makes intelligent
decisions
- Fast: Operates effectively, in real time, in a
highly
dynamic environment
- Social: Interacts naturally
with humans
Allows exercises to expand
significantly (greater
numbers of players) by providing synthetic
enemy and friendly aircraft that seamlessly
interact with real pilots, controllers,
ground defenses, etc.
Examples: STOW-97,
Roadrunner, Distributed
Mission Training, Enduring Freedom
Reconstruction, Millennium Challenge
02, Automated Wingman (Army
helicopter), others
Most
sophisticated synthetic force model currently available
Autonomous behavior ή
reduced manpower requirements
Full
implementation of coordinated behavior
Not black box behavior knowledge and reasoning are explicit
Behaviors are distinct from the underlying simulation platform and physical models
Simulation/Training
Intelligent adversaries for tactical air combat training