CSE 591 Fall 1999 Modeler Artifacts - Zow!

The Winners

Grand Prize
Runner Up
Third Place #1 (tie)
Third Place #2 (tie)
Lee Leahy's Helicopter
Pete Morcos' Walking Dude
Doug Johnson's Hopper
Jeff Stall's M&M Guys


Please download and run the real artifacts!
You may be looking for the artifacts patch, which has already been incorporated into the above artifacts zip file.


 

The Contenstants

Rob Aldinger

 Jack on a catapult.

Scott Baird

Sliders allow you to circle around the bird, change the angle on its 3 jointed neck, move its head up and down or side to side. There are also sliders to change the overall size of the bird, the proportion of the size of the wings to the body, the proportion of the head and neck to the body, and the proportion of the eyes to the head. The light source can be moved in all three directions as well. And when this bird animates, its wings flap as well as opening and closing its beak.

Anthony Bladek

Bart the Robot

KyoungHo Choi

The Man

Ben Chronister

The Hand

Hoa Cao

********************************************** Model: Tailess Pikachu Designed by: Emily (11) & Daniel (4) Cao Programmer: Hoa Cao :-) ********************************************** 

Bryan Dudash

The model is named Mitsurugi. He was supposed to be a samurai, but I ended up adding a bunch of non-samurai stuff to him. The picture is of him in each of his four moods.

T.J. Green

This is Bob the Fake Snake. Here he can be seen poised to strike at someone who he overheard joking about his clumsy, plastic-like appearance. To make the task of creating these models easier, for this project I designed an XML schema which lets you create them declaratively. You can check out the XML source for Bob here.

Cecilia Hernandez

Playing golf A man tries to keep a golf ball bouncing, while a bird flies over his head. Also, a blue light source can be set on just to see how the scene looks. 

Scott Jeffus

Barrel Bird

Doug Johnson

 Hopper is my Articulate character. The pictures are taken from one of two points of view, selectable from the control panel. Hopper can bend, jump, grow and shrink, and move his arms. The heads move on their necks so that one is always looking more or less straight on, the others bending to the direction of the body bend. The hands move in and out and stay level with the shoulders at all times. There are several coordinated control modes for the hands. The camera is mounted on a truck, and can move in and out on the truck, up and down on the scissor boom, tilt up and down, and change focal length. More pictures are available on my web page at http://www2.whidbey.net/finson/project2.html.

Jeff King

Cat in the Hat

Cedric Lam

Kitty is a favorite cartoon character, she is a cat. She can bow, turn her head from side to side and raise her hands. You can also change the ways she looks by giving her different colors of clothes.

Lee Leahy

 This model is constructed of cylinders, spheres, boxes, and polygon faces made from triangles. There are sliders to rotate the initial frame, zoom in and out from the initial frame, and manipulate the main and tail rotor blades. The animated sequence allows the user to control the "flight" of the helipcoter by adjusting the controls. Take off occurs when the main rotor angle is greater than 5.0 degrees. After the helicopter is flying, the other controls (left/right, forward/backward, and tail rotor angles) affect the flight. When the helicopter crashes (y=0), the flight stops.

Moshe Lutz

The particular settings for this instance of my model were: The number of divisions (# of times through this process) - 7 The percent of generated points whose displacement is randomized - 50% The size of the displacement of generated points (before applying other factors) - .5 The percent of points that are displaced in a positive direction vs. a negative direction - 50% The factor which the displacements are muliplied on successive divisions (makes displacements exponentially smaller on each division unless this equals 1) - .5 Number of initial triangles (number of faces on the original pyramid) - 8

Matt Lyons

Description: This is my rendition of the Pillsbury Doughboy. There are 21 different ways to move parts of this model. Each of the following joints could be rotated in the x, y, and z planes: neck, right shoulder, right elbow, left shoulder, left elbow, right hip, left hip. One of his two animations was the famous giggle from the commercials. I copied his giggle from http://www.doughboy.com for the animation sequence so it would actually play a sound during the giggle.

Paul McDowell

Jumping critter.

Frank Mitchell

 In this picture, he has pulled off his head and is reciting Shakespearian Poetry. Jack Skellington is the lead character in the movie "The Nightmare Before Christmas". 

Pete Morcos

Walking Dude W-Dude walks in place when animated, with all his joints swaying in a vaguely natural manner. The torso controls will rotate the figure, but not the trees. You'll want to turn the tree branching way down in order to animate; at high branch levels it takes over a minute to redraw the scene. The artifact image was made at branch 6, wind speed 20. Zoom in and out with the camera position slider. 

Jeffrey Orkin

Handcrafted by programmers in Seattle, this alien enhances any collection
of 3D models, with its 5 animating emotions, toggling heart-light, varying
neck length, and 1-6 arms.

Sam Park

 A standard human figure model. Originally, I had hoped to make a Gundam (giant robot), but considering the limitation of primitive types, I opted for the easier thing. Despite the Superman "S" on the chest, I didn't intend the figure to be Superman. 

Steve Pruitt

 This is a model of a dog which can sit, stand and lay down. The original version was modeled from the main body out, but since the paws were just hanging in the air, I rebuilt it from the paws up. It is controlled by two angle settings. One for the front legs and one for the rear. 

Scott Roberts

Stan is just an ordinary robot created from boxes, cylinders, spheres, and triangles. Stan has pointy eyes and a head that he can change shape at will. Also, Stan has a pyramid flag on his head made out of triangles that he can rotate whenever he feels like it. 

Jeff Stall

M&M Guys

Andrew Tucker

 My modeler character is called a 'Gonk' and is a power droid from Star Wars. He can be rotated on all three axis, resized, and reflected on the X and Y axis. The "Move Feet" slider animates his feet to simulate walking (but he doesn't move position accordingly).

Dongxiang Xu

This is based on a cartoon character, flik. I added one radar on top of his head so that he is more like a robot. He is in the mode of "puzzle" or thinking. 

Jun Yu

My character is a dancing Barney.