Recommended texts
|
 |
Hearn and Baker, Computer Graphics, C Version, 2nd ed.
ISBN 0-13-530924-7. |
 |
Foley, van Dam, Feiner, and Hughes. Computer Graphics:
Principles and Practice, 2nd edition in C. ISBN 0-201-84840-6.
|
|
Angel, Interactive Computer Graphics. ISBN 0-201-85571-2. |
 |
Woo, Neider, and Davis. OpenGL Programming Guide,, 2nd
edition. ISBN 0-201-46138-2.
|
 |
Hartman and Wernecke. The VRML 2.0 Handbook. ISBN
0-201-47944-3.
|
|