Comments
+ Ray depth of 10 and 16 samples per pixel to smooth out the dispersion in some of the normal maps like the cracked bell jar and the table. + Supports intersecting objects. + Lots of surfaces of revolution Rendered in ~1 hour
+ Ray depth of 10 and 16 samples per pixel to smooth out the dispersion in some of the normal maps like the cracked bell jar and the table. + Supports intersecting objects. + Lots of surfaces of revolution Rendered in ~1 hour