Lecture Handouts

Here are online copies of the slides used in lectures. Please avoid printing them out! We always make enough printed copies for the whole class; if you missed one, there are probably extra copies in the filing cabinet in the graphics instructional lab. Look there first rather than wasting paper. Note also that Acrobat files are eminently readable online.

If you must print out a section of slides, try to print double-sided. Under UNIX, this typically involves adding an option like "-ZDuplex=DuplexNoTumble" to your lpr command. Under NT, it's an option in the "advanced" tab of the print properties dialog. For the option "print on both sides", select "Long Side".

Thanks for saving paper!

Each lecture is provided in PDF format. In addition, the "extras" column contains links to relevant web pages and applets. For a summary of the applets with credit given to the authors or institutions, visit the applets page.

 

Topic

Title

Extras

1

Displays and Frame Buffers

Vector Displays, Raster Displays,
LCD
, Paper on LCD & CRT properties

2

Image Processing

Image warp, Continuous 1D convolution,
Discrete 1D convolutionSnoop

3

Affine Transformations

Change of basis,
Affine Transformation Game

4

Hierarchical Modeling

Hierarchy of transformations

5 Projections

Perspective Camera TransformationsHitchcock

6 Hidden surfaces Z-buffer, BSP trees
7 Shading

OpenGL shading applet,
Szymon's BRDF viewer

8 Ray Tracing  
9 Anti-aliased and accelerated ray tracing Nyquist limit
10 Distribution ray tracing  
11 Texture mapping Texture Mapping Primitives,
Procedural Textures
12 Parametric curves Tcl/Tk curve demos (zip file)
13 Particle systems Physically Based Modeling course
Cloth
, Fish, Snake
13a Particle systems for Animator
14 C2-interpolating curves
15 Parametric surfaces Bézier patch interactive demonstration
16 Subdivision curves and surfaces

Triangular subdivision surfaces

15 Principles of animation Perlin walkers
Character animation: principles and practice