Keith Grochow

The character is fully texture mapped and consists of rotated surfaces based on bezier curves. There are also toruses (tori?) displayed that spin and everything is on top of a texture mapped extruded surface. Multiple levels of detail are supported on all of these shapes. The dialog controls will do simple movement and scaling of the different sections of the model. The really interesting part is that motion capture has been implemented for the motion, so if animation is turned on, the character can be be made to walk, run, walk & run frightened, and two other motions. These can be looped so that the character will walk off or it can be made to just sit in one place run them over and over. The motion capture will continue to hang together as parts of the model are scaled since it is a heirarchical model.