Code in blue is to be added to each specific file.
modelerui.h
#include "camera.h" ... class ModelerUI { public: ... // this is just a quick fix. a lot of code should've been reused/shared with // the existing script loading function void autoLoadNPlay() { if (m_pwndGraphWidget->loadScript("animator.ani")) { endTime(m_pwndGraphWidget->endTime()); activeCurvesChanged(); // load the camera keyframes m_pwndModelerView->m_curve_camera->loadKeyframes("animator.ani.cam"); // sychronize the indicator window with the loaded keyframes m_pwndIndicatorWnd->clearIndicators(); for (int ikf = 0; ikf < m_pwndModelerView->m_curve_camera->numKeyframes(); ++ikf) m_pwndIndicatorWnd->addIndicator(m_pwndModelerView->m_curve_camera->keyframeTime(ikf)); simulate(true); animate(true); } } ... };
modelerapp.cpp
int ModelerApplication::Run() { if (m_numControls == -1) { fprintf(stderr, "ERROR: ModelerApplication must be initialized before Run()!\n"); return -1; } // Just tell FLTK to go for it. Fl::visual( FL_RGB | FL_DOUBLE ); m_ui->show(); Fl::add_timeout(0, ModelerApplication::RedrawLoop, NULL); m_ui->autoLoadNPlay(); return Fl::run(); }