Review of "THE - Multiprogramming System" Paper

From: Praveen Rao (psrao_at_windows.microsoft.com)
Date: Wed Jan 07 2004 - 16:46:43 PST

  • Next message: Shearer, James E: "Jim Shearer's review of "The Structure of 'THE' - Multiprogramming System""

    In this paper Dijkstra describes multiprogramming system THE in which
    all activities are divided over a number of sequential processes.

    The notable points of system structure are:

     

    Storage Allocation: A strict distinction is made between memory units
    and the corresponding information units (as opposed to systems where
    information is identified by the address of the memory location
    containing the information). This decoupling allows flexibility
    regarding where to store the information. For example, when main memory
    page is dumped to the secondary storage, there is no need to store the
    segments of information to secondary storage pages where they originally
    came from.

     

    Processor Allocation: The whole system is arranged as a collection of
    sequential processes progressing at different speeds. This enables
    design of the whole system in terms of such abstract "sequential
    processes". These sequential processes are facilitated by the system
    hierarchy mentioned below.

     

    System Hierarchy: The system has a hierarchical structure. This, I
    believe, is the most salient feature of the system structure. The system
    is divided into 6 levels. Each higher level does not have to worry about
    how access to a resource managed at lower level is synchronized. This
    allows the system to be built with levels of abstractions in terms of
    resource usage and will avoid deadlocks that could be potentially caused
    in the absence of such hierarchy. I somewhat liken it to the hierarchy
    of interrupt levels in the modern operating systems.

     

    Dijkstra also touches upon non-systems aspects of the project - human
    resources involved, scope and evolving of the project and such, which
    provide background information and shed some light on why and how the
    design evolved.

     

     

     

     


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