•Greater
simplification over T3D by using 512 E-registers for loading/storing
•Gets/Puts
instructions move data between global addresses and E-registers
•Read/Modify/Write
also possible with E-regs
•Loading
Data
•Put
processor address portion in E-register
•Issue
get with a mem-mapped store
•Actual
transfer made from remote processor E-register
•Load
from E-register gets data
•Twice
the speed of T3D