Due: Before class on Monday, October 3, 2016
Submit: to the dropbox
There are three parts to this assignment. It looks like a lot, but it isn't as bad as it looks. We are aiming to make a fast start on the quarter and set the groundwork for effective learning and successful projects.
Read Wohlin (“Experimentation in Software Engineering”) chapters 1-3.
Turn in no more than 1 page, briefly answering at least two of the following questions.
Turn in a 1-3 page essay/reflection on the following topic.
Think back over your software development experience.
You have sometimes been more effective than at other times. What practices or tools have made the most difference in your success? How do you know? How would you convince someone else to use these practices or tools?
There have also been times when you tried a practice or tool that didn't work out for you — it did not help you and you abandoned it (or you maintained it only because your boss made you). What convinced you to try it? If you were convinced by someone else, what convinced that person (or whoever made the technical decision)? What was different about your situation that made the arguments not apply? How would you convince someone else not to use that practice or tool?