-- Popular methods for problem solving (PS) -- Popular methods for design (D) -- Polya's heuristics for PS -- Components of D and PS knowledge -- How to collect evidence of D and PS knowledge -- Designing assessment rubrics for D and PS -- Automating the assessment of D and PS -- Grounding in D and PS for multimedia games
Participation generally involves reading one paper per week
and from time to time, summarizing and leading the
discussion of the week's paper. Interested students should
sign up for 1 credit of CSE 590D.
Readings