CSE 590D Winter 2007

Computer-Based Learning Environments

Focus this quarter: GAMING AND INTELLIGENT TUTORING SYSTEMS: HOW CAN ITS BE MADE MORE ENGAGING?
Faculty coordinator: Steven Tanimoto;
Meeting location: CSE 203 (in the Paul Allen Center for Computer Science and Engineering)
Meeting time: Wednesdays 2:30-3:20 (Moved by request from 3:30-4:20).

Topic:

This quarter the seminar considers the relationship between game-playing and online learning. One particular issue is incorporating aspects of gaming into intelligent tutoring systems in order to increase students' degree of engagement in learning.

Format:

The activity format of the seminar is reading and discussion. Each week, we read a recent paper from the literature or study a particular website, and one person volunteers to present a summary of the paper or website and lead the discussion. This quarter, most of our readings will be drawn from online archives and project websites.

Registration:

Students should register for one credit. CSE graduate students can register directly online. Other graduate students should send me (tanimoto at u) an email request for registration that I can forward to the CSE advisors. There are no prerequisites, but advanced undergraduates interested in the seminar should talk with the faculty coordinator.

Additional Contact People:

Feel free to contact me or any of the following people if you have questions: Dr. Daryl Lawton (Cognitive Studies in Education program and LIFE Center, ilovewindows at msn.com), Sandra Fan (CSE, sbfan at cs.washington.edu), Tyler Robison (CSE, trobison at cs.washington.edu).

Updates to this information will be posted at the following URL: http://www.cs.washington.edu/education/courses/cse590d/07wi/

Readings:

The first reading is the article by Henry Kelly entitled Games, Cookies, and the Future of Education.

Additional readings will be listed as the quarter progresses.