Computer Vision (CSE 576), Spring 2005

Project 2:  Panoramic Mosaic Stitching

Assigned:  Thursday, April 14, 2005
Due:  Thursday, April 28, 2005 (before class)


Synopsis
Getting Things to Run
Taking the Pictures
ToDo
Creating the Panorama
Debugging
Turn in
Extra Credit
Panorama Links

Synopsis

In this project, you will implement a system to combine a series of photographs into a 360° panorama. Your software will automatically align the photographs (determine their overlap and relative positions) and then blend the resulting photos into a single seamless panorama. You will then be able to view the resulting panorama inside an interactive Web viewer. To start your project, you will be supplied with some test images and skeleton code you can use as the basis of your project and instructions on how to use the viewer.


Panorama by Loren Meritt

Getting Things to Run

Running the sample solution

Project2.exe is a command line program that requires arguments to work properly. Thus you need to run it from the command line, or from a shortcut to the executable that has the arguments specified in the "Target" field of the shortcut properties.

Running from the command line

To run from the command line, click the Windows Start button and select "Run". Then enter "cmd" in the "Run" dialog and click "OK". A command window will pop up where you can type DOS commands. Use the DOS "cd" (change directory) command to navigate to the directory where Project2.exe is located. Then type "project2" followed by your arguments. If you do not supply any arguments, the program will print out information on what arguments it expects.

Running from a shortcut

Another way to pass arguments to a program is to create a shortcut to it. To create a shortcut, right-click on the executable and drag to the location where you wish to place the shortcut. A menu will pop up when you let go of the mouse button. From the menu, select "Create Shortcut Here". Now right-click on the short-cut you've created and select "Properties". In the properties dialog select the "Shortcut" tab and add your arguments after the text in the "Target" field. Your arguments must be outside of the quotation marks and separated with spaces.

Running the skeleton program

You can run the skeleton program from inside Visual Studio, just like you could with the last project. However, you will need to tell Visual Studio what arguments to pass. Here's how:

  1. Select the "ImageLib" project in the Solution Explorer (do NOT select the "project2" project, for some reason this won't work).
  2. From the "Project" menu choose "Properties" to bring up the "Property Pages" dialog.
  3. Select the "Debugging" Property page.
  4. Enter your arguments in the "Command Arguments" field.
  5. Click "Ok".
  6. Now when you execute your program from within Visual Studio the arguments you entered will be passed to it automatically.

Taking the Pictures

You will be checking out equipment (camera, tripod, and Kaidan head) in groups of three or four. Everyone is responsible for writing all code on their own, but only one artifact need be turned in per group. Remember to bring extra batteries with you, these cameras drain batteries.

Skip this step for the test data. Its camera parameters can be found in the sample commands in stitch2.txt, which is provided along with the skeleton code.

  1. Take a series of photos with a digital camera mounted on a tripod. Here is a web page explaining how to use the equipment. Please read it before you go out to shoot. Then you should borrow the Kaidan head that lets you make precise rotations and the Canon PowerShot A10 camera for this purpose. For best results, overlap each image by 50% with the previous one, and keep the camera level using the levelers on the Kaidan head.
  2. Also take a series of images with a handheld camera.  You can use your own or use the Canon PowerShot A10 camera that you signed up for. If you are using the Canon camera, it has a “stitch assist” mode you can use to overlap your images correctly, which only works in regular landscape mode.  If you are using your own camera, you have to estimate the focal length (Brett Allen describes one creative way to measure rough focal length using just a book and a box, or alternatively use a camera calibration toolkit to get precise focal length and radial distortion coefficients).  The parameters for the class cameras are given below. The following focal length is valid only if the camera is zoomed out all the way.

Camera

resolution

focal length

k1

k2

Canon Powershot A10, tag CS30012716

480x640

678.21239 pixels

-0.21001

0.26169

Canon Powershot A10, tag CS30012717

480x640

677.50487 pixels

-0.20406

0.23276

Canon Powershot A10, tag CS30012718

480x640

676.48417 pixels

-0.20845

0.25624

Canon Powershot A10, tag CS30012927

480x640

671.16649 pixels

-0.19270

0.14168

Canon Powershot A10, tag CS30012928

480x640

674.82258 pixels

-0.21528

0.30098

Canon Powershot A10, tag CS30012929

480x640

674.79106 pixels

-0.21483

0.32286

test images

384x512

595 pixels

-0.15

0.0

  1. Make sure the images are right side up (rotate the images by 90° if you took them in landscape mode), and reduce them to a more workable size (480x640 recommended). You can use external software such as PhotoShop or the Microsoft Photo Editor to do this. Or you may want to set the camera to 640x480 resolution from the start, by following the steps below:
    1. Turn the mode dial on the back of the camera to one of the 3 shooting modes--auto (camera icon), manual (camera icon + M) or stitch assist (overlaid rectangles).
    2. Press MENU button.
    3. Press the left/right arrow to choose Resolution, then press SET.
    4. Press the left/right arrow and choose S (640x480).
    5. Press MENU again.

(Note: If you are using the skeleton software, save your images in (TrueVision) Targa format (.tga), since this is the only format the skeleton software can currently read. Also make sure the aspect ratio of the image (width vs. height) is either 4:3 or 3:4 (480x640 will do) which is the only aspect ratio supported by the skeleton software.)

ToDo

Note: The skeleton code includes an image library, ImageLib, that is fairly general and complex.  It is NOT necessary for you to peek extensively into this library!  We have created some notes for you here.

  1. Warp each image into spherical coordinates. (file: WarpSpherical.cpp, routine: warpSphericalField)

[TODO] Compute the inverse map to warp the image by filling in the skeleton code in the warpSphericalField routine to:

    1. convert the given spherical image coordinate into the corresponding planar image coordinate using the coordinate transformation equation from the lecture notes
    2. apply radial distortion using the equation from the lecture notes

(Note: You will have to use the focal length f estimates for the half-resolution images provided above (you can either take pictures and save them in small files or save them in large files and reduce them afterwards) . If you use a different image size, do remember to scale f according to the image size.)

  1. Compute the alignment of the images in pairs. (file: FeatureAlign.cpp, routines: alignPair, countInliers, and leastSquaresFit)

To do this, you will have to implement a feature-based translational motion estimation.  The skeleton for this code is provided in FeatureAlign.cpp.  The main routines that you will be implementing are:

int alignPair(const FeatureSet &f1, const FeatureSet &f2, const vector<FeatureMatch> &matches, MotionModel m, float f, int nRANSAC, double RANSACthresh, CTransform3x3& M);

int countInliers(const FeatureSet &f1, const FeatureSet &f2, const vector<FeatureMatch> &matches, MotionModel m, float f, CTransform3x3 M, double RANSACthresh, vector<int> &inliers);

int leastSquaresFit(const FeatureSet &f1, const FeatureSet &f2, const vector<FeatureMatch> &matches, MotionModel m, float f, const vector<int> &inliers, CTransform3x3& M);

AlignPair takes two feature sets, f1 and f2, the list of feature matches, and a motion model (described below), and estimates and inter-image transform matrix M.  It is therefore similar to the evaluateMatch function in Project 1, except that now the transformation is being computed rather than evaluated. For this project, the enum MotionModel only takes on the value eTranslate, but for the next project, it will take on the value eRotate3D, and your code will have to be extended to handle this case.

AlignPair uses RANSAC (RAndom SAmpling Consensus) to pull out a minimal set of feature matches (one match for this project), estimates the corresponding motion (alignment) and then invokes countInliers to count how many of the feature matches agree with the current motion estimate.  After repeated trials, the motion estimate with the largest number of inliers is used to compute a least squares estimate for the motion, which is then returned in the motion estimate M.

CountInliers is similar to evaluateMatch except that rather than computing the average Euclidean distance, the number of matches that have a distance below RANSACthresh is computed.  It also returns an list of inlier match ids.

LeastSquaresFit computes a least squares estimate for the translation using all of the matches previously estimated as inliers.  It returns the resulting translation estimate in the last column of M.

[Note:  this description should be updated once Ian has written the skeleton code.]

[TODO] You will have to fill in the missing code in alignPair to:

    1. Randomly select a valid matching pair and compute the translation between the two feature locations.
    2. Call countInliers to count how many matches agree with this estimate.
    3. Repeat the above random selection nRANSAC times and keep the estimate with the largest number of inliers.
    4. Write the body of countInliers to count the number of feature matches where the Euclidean distance after applying the estimated transform is below the threshold. (Use the code in evaluateMatch as a guide, and don’t forget to create the list of inlier ids.)
    5. Write the body of leastSquaresFit, which for the simple translational case, is just the average displacement between the matching feature positions.  (The fit gets more involved in the next project when we estimate 3D rotations.)
  1. Stitch and crop the resulting aligned images. (file: BlendImages.cpp, routines: BlendImages, AccumulateBlend, NormalizeBlend)

    [TODO] Given the warped images and their relative displacements, figure out how large the final stitched image will be and their absolute displacements in the panorama (BlendImages).

[TODO] Then, resample each image to its final location and blend it with its neighbors (AccumulateBlend, NormalizeBlend). Try a simple feathering function as your weighting function (see mosaics lecture slide on "feathering") (this is a simple 1-D version of the distance map described in [Szeliski & Shum]).  For extra credit, you can try other blending functions or figure out some way to compensate for exposure differences. In NormalizeBlend, remember to set the alpha channel of the resultant panorama to opaque!

[TODO] Crop the resulting image to make the left and right edges seam perfectly (BlendImages). The horizontal extent can be computed in the previous blending routine since the first image occurs at both the left and right end of the stitched sequence (draw the “cut” line halfway through this image).  Use a linear warp to the mosaic to remove any vertical “drift” between the first and last image.  This warp, of the form y' = y + ax, should transform the y coordinates of the mosaic such that the first image has the same y-coordinate on both the left and right end.  Calculate the value of 'a' needed to perform this transformation.

Creating the Panorama

  1. Use the above program you wrote to warp/align/stitch images into the resulting panorama.

You may also refer to the file

stitch2.txt provided along with the skeleton code for the appropriate command line syntax. This command-line interface allows you to debug each stage of the program independently.

  1. Convert your resulting image to a JPEG and paste it on a Web page along with code to run the interactive viewer. Click here for instructions on how to do this.

Debugging Guidelines

You can use the test results included in the images/ folder to check whether your program is running correctly. Comparing your output to that of the sample solution is also a good way of debugging your program.

  1. Testing the warping routines:
  2. Testing the alignment routines:
  3. Testing the blending routines:

Turn in

  1. Turn in the executable (project2.exe).
  2. Turn in the code that you wrote (just the .cpp files you modified and any new files you needed).
  3. In the artifact directory, turn in a web page containing the following:

Extra Credit

Here is a list of suggestions for extending the program for extra credit. You are encouraged to come up with your own extensions. We're always interested in seeing new, unanticipated ways to use this program!


Panorama Links