Announcements
Today:  evals
Monday:  project presentations (8 min talks)

Photometric Stereo
Readings
R. Woodham, Photometric Method for Determining Surface Orientation from Multiple Images. Optical Engineering 19(1)139-144 (1980). (PDF)

Diffuse reflection

Shape from shading
Suppose

Photometric stereo

Solving the equations

More than three lights
Get better results by using more lights

Computing light source directions
Trick:  place a chrome sphere in the scene
the location of the highlight tells you where the light source is

Recall the rule for specular reflection

Depth from normals
Get a similar equation for V2
Each normal gives us two linear constraints on z
compute z values by solving a matrix equation (project 3)

Project 3

Limitations
Big problems
doesn’t work for shiny things, semi-translucent things
shadows, inter-reflections
Smaller problems
camera and lights have to be distant
calibration requirements
measure light source directions, intensities
camera response function
Newer work addresses some of these issues
Some pointers for further reading:
Zickler, Belhumeur, and Kriegman, "Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction." IJCV, Vol. 49 No. 2/3, pp 215-227.
Hertzmann & Seitz, “Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs.” IEEE Trans. PAMI 2005