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1
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2
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3
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- Forsyth & Ponce, chapter 7
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4
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5
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- We can think of an image as a function, f, from R2 to R:
- f( x, y ) gives the intensity at position ( x, y )
- Realistically, we expect the image only to be defined over a rectangle,
with a finite range:
- A color image is just three functions pasted together. We can write this as a “vector-valued”
function:
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6
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7
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- We usually work with digital (discrete) images:
- Sample the 2D space on a regular grid
- Quantize each sample (round to nearest integer)
- If our samples are D apart, we can write this as:
- f[i ,j] = Quantize{ f(i D, j D) }
- The image can now be represented as a matrix of integer values
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8
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- How can we “smooth” away noise in an image?
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9
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10
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11
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12
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- Let’s write this down as an equation.
Assume the averaging window is (2k+1)x(2k+1):
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13
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- What’s the kernel for a 3x3 mean filter?
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14
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15
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- A Gaussian kernel gives less weight to pixels further from the center of
the window
- This kernel is an approximation of a Gaussian function:
- What happens if you increase s ?
Photoshop demo
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16
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- How can we differentiate a digital image F[x,y]?
- Option 1: reconstruct a
continuous image, f, then take gradient
- Option 2: take discrete
derivative (finite difference)
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17
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18
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19
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- As the scale is increased
- edge position can change
- edges can disappear
- new edges are not created
- Bottom line
- need to consider edges at different scales
(or else know what scale you care about)
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20
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21
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22
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- A convolution operation is a cross-correlation where the filter is
flipped both horizontally and vertically before being applied to the
image:
- It is written:
- Suppose H is a Gaussian or mean kernel.
How does convolution differ from cross-correlation?
- Suppose F is an impulse function (previous slide) What will G look like?
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23
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- We can also apply filters to continuous images.
- In the case of cross correlation:
- In the case of convolution:
- Note that the image and filter are infinite.
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