3D Rotation Model
Projection equations
1.
Project from image to 3D ray
(
x
0
,y
0
,z
0
)
=
(
u
0
-u
c
,v
0
-v
c
,f
)
2.
Rotate the ray by camera motion
(
x
1
,y
1
,z
1
)
=
R
01
(
x
0
,y
0
,z
0
)
3.
Project back into new (source) image
(
u
1
,v
1
)
= (
fx
1
/
z
1
+
u
c
,fy
1
/
z
1
+
v
c
)