3D Rotation Model
Projection equations
1. Project from image to 3D ray
   (x0,y0,z0)    = (u0-uc,v0-vc,f)
2. Rotate the ray by camera motion
   (x1,y1,z1)    = R01 (x0,y0,z0)
3. Project back into new (source) image
   (u1,v1)   = (fx1/z1+uc,fy1/z1+vc)