Forward Warping
Send each pixel
f
(
x
) to its corresponding
location
x’
=
h
(
x
) in
g
(
x’
)
•
What if pixel lands “between” two pixels?
•
Answer: add “contribution” to several pixels,
normalize later (
splatting
)
h
(
x
)
x
x’
f
(
x
)
g
(
x’
)