Image-Based Rendering
Today’s lecture
Today’s lecture
Readings
Readings
Readings
Lightfields and
Lumigraphs
Modeling light
Computer Graphics
Computer Vision
Combined
But, vision technology
falls short
… and so does graphics.
Image Based Rendering
Ray
All Rays
Line
Ray
Image
Panoramic Mosaics
Image
Object
Object
Slide 24
Object
Lumigraph / Lightfield
Slide 27
Lumigraph
Lumigraph - Organization
Slide 30
Slide 31
Slide 32
Slide 33
Slide 34
Slide 35
Lumigraph - Rendering
Slide 37
Lumigraph - Rendering
Lumigraph - Rendering
Lumigraph - Rendering
Lumigraph - Rendering
Lumigraph - Ray Space
Lumigraph - Ray Space
Lumigraph - Demo
Complex Light Field
acquisition
Unstructured Lumigraph
Surface Light Fields
Surface Light Fields
3D Representations
3D Lumigraph
3D Lumigraph
Concentric Mosaics
Concentric Mosaics
Concentric Mosaics
Slide 55
Slide 56
2.5D Representations
Layered Depth Image
Slide 59
Slide 60
Sprites with Depth
Environment
matting
and compositing
Environment Matting
Environment Matting -
examples
Environment Matting
Acquisition setup
Environment matting
equation
Environment matting -
result
Environment matting
extensions
Image-Based Modeling
Image Based Models
Image-Based Modeling
Façade
View-dependent texture
mapping
Model-based stereo
Image-Based Faces
Hierarchy of Light Fields
[Levoy]
Graphics/Imaging
Continuum
What lies beyond
Image-Based Rendering?
Video-Based Rendering
VBR Examples
Facial animation
Matting and Compositing
Slide 84
Video Matting
Video Matting
Shadow Matting
Shadow Matting
Shadow Matting
Shadow Matting
Video Textures
Video Textures
Video Textures
Region-based analysis
Crossfading and morphing
Video portrait
Dynamic scene element
Interactive fish
A complete animation
Video-Based Tours
Video-Based Walkthroughs
Surround video
acquisition system
OmniCam
Acquisition platforms
Demo
A Virtual Home Tour
Open issues
Summary
Summary