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- Guest lecture today: Aseem
Agarwala
- Final project out today
- you and your partner must submit a proposal by this Friday
- Today’s Reading
- Alexei A. Efros and Thomas K. Leung, “Texture Synthesis by
Non-parametric Sampling,” Proc. International Conference on Computer
Vision (ICCV), 1999.
- http://www.cs.berkeley.edu/~efros/research/NPS/efros-iccv99.pdf
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- What is texture?
- How can we model it?
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- Markov Chain
- a sequence of random variables
- is the state of the model
at time t
- Markov assumption: each state is
dependent only on the previous one
- dependency given by a conditional probability:
- The above is actually a first-order Markov chain
- An N’th-order Markov chain:
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- “A dog is a man’s best friend. It’s a dog eat dog world out there.”
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- Create plausible looking poetry, love letters, term papers, etc.
- Most basic algorithm
- Build probability histogram
- find all blocks of N consecutive words/letters in training documents
- compute probability of occurance
- Given words
- Example on board...
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- “I Spent an Interesting Evening Recently with a Grain of Salt”
- - Mark V.
Shaney
- (computer-generated contributor to UseNet News group called net.singles)
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- What is texture?
- An image obeying some statistical properties
- Similar structures repeated over and over again
- Often has some degree of randomness
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- Can apply 2D version of text synthesis
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- What is
?
- Find all the windows in the image that match the neighborhood
- consider only pixels in the neighborhood that are already filled in
- To synthesize x
- pick one matching window at random
- assign x to be the center pixel of that window
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- Imposes artificial grid of overlapping blocks on synthesized image, and
greedily chooses blocks in left-right, top-bottom order
- Dynamic programming limits applicability to related problems.
- Solution: use graph cuts instead
- Let’s explore two examples, first.
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- Texture synthesis
- Super-resolution
- Texture transfer
- Image colorization
- Simple filters (blur, emboss)
- More details
- http://mrl.nyu.edu/projects/image-analogies/
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- Super-resolution
- Freeman & Pasztor, 1999
- Baker & Kanade, 2000
- Image/video compression
- Texture recognition,
- segmentation
- Restoration
- removing scratches, holes, filtering
- Zhu et al.
- Art/entertainment
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