Complete
approach
•Load in an image
•Click on lines
parallel to X axis
–repeat for Y, Z
axes
•Compute vanishing
points
•Specify 3D and 2D
positions of 4 points on reference plane
•Compute homography
H
•Specify a reference
height
•Compute 3D positions
of several points
•Create a 3D model from
these points
•Extract texture
maps
•Output a VRML model