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2
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3
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- Let’s design a camera
- Idea 1: put a piece of film in
front of an object
- Do we get a reasonable image?
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4
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- Add a barrier to block off most of the rays
- This reduces blurring
- The opening known as the aperture
- How does this transform the image?
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5
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- The first camera
- Known to Aristotle
- How does the aperture size affect the image?
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6
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- Why not make the aperture as small as possible?
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7
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8
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- A lens focuses light onto the film
- There is a specific distance at which objects are “in focus”
- other points project to a “circle of confusion” in the image
- Changing the shape of the lens changes this distance
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9
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- A lens focuses parallel rays onto a single focal point
- focal point at a distance f beyond the plane of the lens
- f is a function of the shape and index of refraction of the lens
- Aperture of diameter D restricts the range of rays
- aperture may be on either side of the lens
- Lenses are typically spherical (easier to produce)
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10
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- Thin lens equation
- Any object point satisfying this equation is in focus
- What is the shape of the focus region?
- How can we change the focus region?
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11
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- Changing the aperture size affects depth of field
- A smaller aperture increases the range in which the object is
approximately in focus
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12
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- The human eye is a camera
- Iris - colored annulus with radial muscles
- Pupil - the hole (aperture) whose size is controlled by the iris
- What’s the “film”?
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13
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- A digital camera replaces film with a sensor array
- Each cell in the array is a Charge Coupled Device
- light-sensitive diode that converts photons to electrons
- http://www.howstuffworks.com/digital-camera2.htm
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14
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- The coordinate system
- We will use the pin-hole model as an approximation
- Put the optical center (Center Of Projection) at the origin
- Put the image plane (Projection Plane) in front of the COP
- The camera looks down the negative z axis
- we need this if we want right-handed-coordinates
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15
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- Projection equations
- Compute intersection with PP of ray from (x,y,z) to COP
- Derived using similar triangles (on board)
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16
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- Is this a linear transformation?
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17
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- Projection is a matrix multiply using homogeneous coordinates:
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18
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- How does multiplying the projection matrix change the transformation?
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19
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- Special case of perspective projection
- Distance from the COP to the PP is infinite
- Also called “parallel projection”
- What’s the projection matrix?
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20
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- Scaled orthographic
- Also called “weak perspective”
- Affine projection
- Also called “paraperspective”
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21
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22
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- Radial distortion of the image
- Caused by imperfect lenses
- Deviations are most noticeable for rays that pass through the edge of
the lens
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23
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24
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- To model lens distortion
- Use above projection operation instead of standard projection matrix
multiplication
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