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Coarse-to-fine
Reconstruction
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Represent
scene as octree
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Reconstruct
low-res model first, then refine
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Hardware-Acceleration
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Use
texture-mapping to compute voxel projections
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Process
voxels an entire plane at a time
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Limitations
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Need
to acquire calibrated images
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Restriction
to simple radiance models
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Bias
toward maximal (fat) reconstructions
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Transparency
not supported
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