Level-Set Methods [Faugeras & Keriven 1998]
Evolve
implicit function by solving PDEs
Probabilistic Voxel Reconstruction [DeBonet
& Viola 1999], [Broadhurst et al. 2001]
Solve
for voxel uncertainty (also transparency)
Transparency and Matting [Szeliski & Golland 1998]
Compute
voxels with alpha-channel
Max Flow/Min Cut [Roy & Cox 1998]
Graph
theoretic formulation
Mesh-Based Stereo [Fua &
Leclerc 1995], [Zhang & Seitz 2001]
Mesh-based
but similar consistency formulation
Virtualized Reality [Narayan, Rander, Kanade 1998]
Perform
stereo 3 images at a time, merge results