Coarse-to-fine Reconstruction
•Represent
scene as octree
•Reconstruct
low-res model first, then refine
Hardware-Acceleration
•Use
texture-mapping to compute voxel projections
•Process
voxels an entire plane at a time
Limitations
•Need
to acquire calibrated images
•Restriction
to simple radiance models
•Bias
toward maximal (fat) reconstructions
•Transparency
not supported