Phong illumination model
Phong approximation of surface reflectance
•
Assume reflectance is modeled by three components
–
Diffuse term
–
Specular term
–
Ambient term (to compensate for inter-reflected light)
L
,
N
,
V
unit vectors
I
e
= outgoing radiance
I
i
= incoming radiance
I
a
= ambient light
k
a
= ambient light reflectance factor
(x)
+
= max(x, 0)