10
Local Binary Partition Measure
100 101 103
 40    50   80
 50    60   90
• For each pixel p, create an 8-bit number b1 b2 b3 b4 b5 b6 b7 b8,
   where bi = 0 if neighbor i has value less than or equal to p’s
   value and  1 otherwise.
• Represent the texture in the image (or a region) by the
   histogram of these numbers.
1 1 1 1 1 1 0 0
  1       2        3
4
5
 7        6
8