14
Perspective in 2D
(Simplified)
P=(xc,yc,zc)
=(xw,yw,zw)
3D object point
xc
yc
zw=zc
yi
Yc
Xc
Zc
xi
F
f
camera
P
´=(xi,yi,f)
xi
xc
f
zc
yi
yc
f
zc
=
=
xi = (f/zc)xc
yi = (f/zc)yc
Here camera coordinates
equal world coordinates.
optical
axis
ray