• Convert RGB
to HSI
• Use the
intensity component to compute a texture map
texture = med2 ( | I -
med1(I) | )
• If a pixel falls
into either of the following ranges,
it’s a potential skin pixel
texture < 5, 110 < hue < 150, 20 < saturation < 60
texture < 5, 130 < hue < 170, 30 < saturation < 130