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If you are sick of Pacman, why not try a game? A common AI class project is an othello-playing program (you should be able to find code for one on the Web). If you have already implemented alpha-beta search, then the main effort is devising a good heuristic board evaluation function. Instead, why not learn th evaluation function using reinforcement learning by playing the agent against itself? Resources: clearly written paper on RL applied to Othello.
Interested in Blackjack? Check out the programming project described here. This is a great way to get started (ignore the specific compilation and turnin details) and you can extend it in any direction you like - finite number of card decks, reinforcement learning, additional state (card counting) etc. A great report will compare the effectiveness of several strategies (eg with and without extra state).
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