paper review

From: Sandra B Fan (sbfan_at_cs.washington.edu)
Date: Mon Dec 08 2003 - 11:03:29 PST

  • Next message: Daniel J. Klein: "Proverb review"

    "Proverb: The Probabilistic Cruciverbalist"
    Greg A. Keim, Noam m. Shazeer, Michael Littman, et al.

    One line summary: The authors combine a variety of puzzle-solving
    techniques and with probabilistic methods to create a two-step
    architecture cruciverbalist that performs at least as well as the casual
    human player, but not competitively against the best.

    Important points: This project was a good example of how to combine
    different AI techniques using a probabilistic model. Hey, if you can't
    figure out the *best* way of doing something, do them all! Also, they've
    demonstrated that this is a very useful AI problem to solve, because it
    encompasses a wide enough range of knowledge and techniques, but isn't as
    wild and hairy as the real world--you still have your constraints of the
    grid, and the alphabet, etc.

    Flaws: They said they ignored special formatting and unusual marks that
    may have appeared in the crosswords. I think that may have contributed to
    some of Proverb's unsolved targets. Secondly, there were a couple of
    distracting typos. Also, I'm not sure why they picked "10" as the max
    distance for Encyclopedia, it seems sort of arbitary.

    Further directions: Inclusion of the aforementioned ignored symbols might
    be one step in improving Proverb's performance. Application of Proverb's
    two-step probabilistic architecture to other problems may also be
    interesting (though I think it's been done).


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