Saroiu et al, 2002

From: Tom Christiansen (tomchr@ee.washington.edu)
Date: Sun Nov 07 2004 - 17:37:50 PST

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    This paper presents an analysis of network traffic to/from UW over a 9-day
    period. The purpose of this analysis is to gain a detailed understanding of
    how content delivery systems are used in practice. From the analysis, it
    is concluded that 75 % of HTTP traffic is Peer-to-Peer traffic and that the
    average size of P2P objects is three orders of magnitude larger than the
    average size of a web object. In addition, it turns out that a few select
    P2P objects account for a significant portion of the total requested number
    of bytes. Hence, the idea of employing a P2P or content delivery network
    cache is investigated. From this investigation (based on an ideal cache) it
    is concluded that the peak bandwidth savings which could be achieved by
    employing this cache is on the order of 120 Mbit/sec.

    It is interesting to note that a large number of the server requests
    associated with P2P services such as Kazza result in a "service
    unavailable" error. It sounds like the P2P systems were hard pressed
    against the bandwidth limit (or limits on available connections) even in
    2002. It would be interesting to see a similar analysis performed today
    after the legal concerns and intellectual property issues associated with
    file sharing have been the focus of media attention for a while.

    The paper raises concerns about the scalability of current P2P systems. It
    seems fairly evident that the current protocols are hard pressed against
    the limits and that a different methodology should be employed in order for
    P2P traffic to continue to grow.

    The paper is generally well-written, reasonably concise and to the point,
    and presents good data. The weak spot is obviously the cache
    simulations/analysis which appear to have been thrown in as an aside. The
    authors also acknowledges this fact and promise a follow-up article on
    caching. Hopefully, the follow-up will include data from a real-world
    system rather than an ideal cache (infinite memory).


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