Creating Your Artifact
*a step by step guide to creating your final media file*
- Export your animation (will create a sequence of consecutively numbered frames)
- If your artifact uses your particle system, remember to toggle 'Simulate' before you
generate your rendered frames.
- Make sure the FPS slider is set to 30 frames per second.
- File->Save Movie As...
- Provide a name that will be the prefix for the file names of each of the frames
you generate.
- 'Ok'
- From here on out we'll be using Adobe Premiere (Pro 3.0). The help site may be useful.
- Create a new project in Premiere. Select the "Custom Settings" tab (as opposed to the "Load Preset" tab). Select "General" from the list on the left and give your project a name. There are a few things you want to be sure of:
- General->General->Editing Mode: should be Desktop.
- General->General->Timebase: should be 29.97 frames/second (since that's what you exported earlier). If you exported at some FPS other than 30, make the appropriate adjustment.
- General->Video->Frame Size should keep same aspect ratio as generated frames (e.g. 680x592, 640x480, etc.)
- General->Video->Fields: No Fields (Progressive Scan), because your input has no fields.
- General->Audio->Sample Rate: should match your soundtrack (probably 44100 Hz)
- Import your sequence
- File->Import...
- Select the first frame in the sequence and check 'Numbered Stills' (in the lower area of the dialog box)
- 'Open'
- the sequence will appear in the Project container
- if the import was done correctly, the icon for the sequence should look like a filmstrip.
- Drag the sequence into one of the video channels in the Timeline window.
- Make sure its left edge is precisely at 00:00
- Adjust the work area slider (at the top of the Timeline window) so
that its length equals that of the animation you just dragged there.
- Import any audio.
- File->Import...
- Select the audio clip you want to import.
- 'Open'
- Drag the imported audio clip to an audio channel.
- Make any adjustments necessary.
- multiple sequences can be added to either video channel.
- to cut a sequence into two pieces (for compositing, or time editing),
- find the Razor Tool in the toolbox in the left part of the Timeline
- cut the sequence/file at the desired time position
- to change the length of a sequence
- find the Rate Stretch Tool (Click and hold the Rolling Edit Tool to access it)
- drag either end of your sequence to change the length
- Preview
- If satisfied with the preview, export.
- File->Export->Adobe Media Encoder...
- Click on the Output tab
- In the Export Settings section set Format to H.264
- Also in the Export Setting section set Preset to Apple iPod Video Large (exports it as an mp4, convenient for mobile devices)
- If you completed the settings adjustments when you created a new project, the other export settings should default to the correct framerate (29.97 frames/second), frame size (we will be projecting it on a 1024x768 projector so keep your resolution within reason), and have Field Order set to None (Progressive). Make sure all these are set appropriately.
- Click Ok
- Specify movie name and save location. If your animation has audio, please have the suffix "_with_audio.mp4" in the file name so we can test to be sure the audio is working, for example the save file might be "fancy_movie_with_audio.mp4".
- Ok
- Make sure you check your artifact before submitting it! It should work (audio and video) decently in Windows Media Player and Quicktime.