Readme.txt Artifact creation: For this I took reflection.ray, got rid of the two perpendicular plans parallel to y and z. Then I magnified the sphere, increased its reflectivity and shininess. Also the disk below is another sphere with similar characteristics. The plane below the sphere's is also transparent, with bump mapping applied from sand-dunes [1]. The background is environment mapped with hill taken from [2]. The scene was ray traced at the max depth = 10 as well as anti-aliased. [1] http://www.eng.utah.edu/~cs5610/assignments/lab3/floor_normal_map.rgb [2] http://www.codemonsters.de/home/content.php?show=cubemaps